A quite long 2-part GPU/Monitor question by Mike Leonard 4 years ago Hi fellow Resolvers! I've been following these (and other) forums for quite some time now and it always has been a great help! But now that I am about to "step it up a notch", regarding my setup, I th
Re: A quite long 2-part GPU/Monitor question by Don Eitner 3 years ago I have a bit of a follow-on question. Thinking of building a new Intel Skylake Windows 10 PC. I realize Resolve won't use the Intel graphics, but... can I use the Intel graphics to run my desktop GUI
Generator question by David Mathis 3 years ago I decided to go ahead and do my own countdown leader. I did it at 24 FPS in Motion. Will this work for all frame rates inside of Final Cut or will I need to do one for each frame rate Second question
Re: Generator question by Don Eitner 3 years ago I believe I can answer your second question. Now I did this a couple of years ago I think in Motion 5.0.x or 5.1.x, but I took screen grabs using VLC from the preview video which Motion created for my
Dual video cards but different models? by Don Eitner 5 years ago Now that Motion (and FCPX) support multiple video cards, does anyone have experience running a 2009-2012 Mac Pro with 2 DIFFERENT model video cards Example, I have the stock Radeon 5770 in my 2010 Mac
Re: Dual video cards but different models? by Don Eitner 5 years ago In case anyone else had the same question, I got an answer from Rob-ART Morgan of Bare Feats that FCPX and Motion ignore the 2nd GPU if it is not identical to the first. And it looks like Apple have s
Putting objects between objects by Michael West 6 years ago Happy Saturday all! Motion 4 question. I have a martini glass in one group, "decorative etchings" for the glass in another, and an olive toothpick in another. The glass and the etchings travel togethe
Re: Putting objects between objects by Don Eitner 6 years ago Is the group these objects are in 2D or 3D In 2D they should "stack" in the order that the layers appear in the layer browser. In 3D they stack by the z-order of the objects' positions.