anthonymcgrath: Activity About
anthonymcgrath

animator for post production company in newcastle. outside of that - madly nuts about my girl!
Member Since:
July 14th 2005
56 Posts
Location:
newcastle uk
film burn through effect
by anthonymcgrath 14 years ago
can anyone suggest any ways on creating this in after effects. theres the CC burn through plug in but I'm trying to create some of the bubbling effects you see in the video clips that are on the likes
Re: film burn through effect
by anthonymcgrath 14 years ago
thanks mike - thats similar to what I ended up using myself except I used caustics. then some roughen edges and a bit of 4colour gradient animation to get shifting colour values across the image :)
its not a question - just my work in prog that I wanted to share :)
by anthonymcgrath 14 years ago
hi guys, I didn't know where else I could post this up but I just wanted to say thanks for helping me out with some previous queries and share my work in progress with you as you guys have helped me o
Re: its not a question - just my work in prog that I wanted to share :)
by anthonymcgrath 14 years ago
hi guys heres the updated animation for ya - headlight glows, bg cityscape, extra shot and tweaked rain effects (more zdepth stuff) - see what yer think - do you reckon I should plonk this up in the a
Smoke (sprites) unable to use lights on it....
by Daniel Martinez 14 years ago
Hi, I made a smoke column, and it look ok so far. I added a spotlight because I only want to see part of the smoke and see it emerge from the dark. But when I render the smoke, the spotlight has no ef
Re: Smoke (sprites) unable to use lights on it....
by anthonymcgrath 14 years ago
in your particleShape node there should be an option beneath the render attributes (the bit where you choose it to be a sprite) - "use lighting" that should cause the sprites to be affected by any lig
Basic Modeling Question...
by Don Days 14 years ago
Sorry to post this here but I'm new to 3D Modeling and trying to grasp some of the basic modeling concepts...I am using Softimage XSI and I'm trying to model a helicopter. My main question is about wh
Re: Basic Modeling Question...
by anthonymcgrath 14 years ago
www.xsibase.com mate HEEEEAAAAPPPPS of stuff on there - this is a maya forum :) check out Ed harriss' site too www.edharriss.com to answer your question - you could boolean but it would be hard to bui
Rendering invisibly in Maya
by scadizzle_nizzle 14 years ago
Hey guys, does anybody know how to hide an object but still have it to where in the final render, it still reflects and raytraces the objects around it Thanks in advance! Boss needs a globe with snow
Re: Rendering invisibly in Maya
by anthonymcgrath 14 years ago
another method if rendering with mental ray is (and its handy if you have 200+ elements!!) - group all the bits you just want to have reflections for and in the group node's mentalray flags menu simpl
Import/Export Rigging question
by Dirk Droomer 14 years ago
Hi, I am curious to know if there is a way to import or export rigs between various 3D apps (Maya Max XSI etc). A quick look through the web didn't reveal much, so I decided to query the experts :) Th
Re: Import/Export Rigging question
by anthonymcgrath 14 years ago
apparently polytrans software is meant to do it but having tested it myself I found it pretty messy. any fcurve data from maya that uses curves on keyframes to describe ease in ease out motion is tran
unpeeling some fruit
by anthonymcgrath 14 years ago
hey guys i'm having a real problem in maya - I want to animate some fruit unpeeling. Now this doesn't have to be a full accurate animation - I need to get the fruit to unpeel in a spiral fashion with
Re: unpeeling some fruit
by anthonymcgrath 14 years ago
well I think my main problem was making the initial shape of the pineapple that I needed. It had to have some spiral topology. In the end I used spiraliser script from highend3d.com to make a curve ar
cycling, looping, repeating keyframes - this shouldn't be so difficult!
by anthonymcgrath 15 years ago
hey guys, I'm having a real problem - I have a simple opacity blink on a layer frm1 - opacity = 0 frm50 - opacity = 100 frm101 - opacity = 0 keyframe interp set to HOLD so it blinks. Can I get these t
Re: cycling, looping, repeating keyframes - this shouldn't be so difficult!
by anthonymcgrath 15 years ago
fantastic! cheers :)
cycling, looping, repeating keyframes - this shouldn't be so difficult!
by anthonymcgrath 15 years ago
hey guys, I'm having a real problem - I have a simple opacity blink on a layer frm1 - opacity = 0 frm50 - opacity = 100 frm101 - opacity = 0 keyframe interp set to HOLD so it blinks. Can I get these t
Re: cycling, looping, repeating keyframes - this shouldn't be so difficult!
by anthonymcgrath 15 years ago
fantastic! cheers :)
Ink Splatter
by Kevin Snyder 15 years ago
How do people create the ink splatters that seem to be so popular right now. Do they actually film ink Thank You. KMS
Re: Ink Splatter
by anthonymcgrath 15 years ago
white paper, chuck ink on it whilst filming it - adjust the levels of the footage and multiply over :) much nicer than an animation of it
have a mask anim - want text to scroll down it without having to re-keyframe
by anthonymcgrath 15 years ago
I've got a simple 3 point mask a-b-c ..it forms a simple L shape mask I'm using the render stroke command to paint a stroke down it. I now want to animate some text travelling along the line but stayi
Re: have a mask anim - want text to scroll down it without having to re-keyframe
by Filip Vandueren 15 years ago
Should be simple enough: Just create a text-layer Creat your three point mask Set Text → Path Options → Path: to your Mask Set Text → Path Options → Perpendicular to Path: to Off T
spinning a camera in 3d space - planes keep facing camera
by anthonymcgrath 15 years ago
hi guys, creating a series of planes in 3d space is easy enough but how could I get them to face the camera. the nearest thing I can think of is maya - constraining a polyplanes face to point at the c
Re: spinning a camera in 3d space - planes keep facing camera
by anthonymcgrath 15 years ago
hiya this didn't work as my camera is imported from a maya scene and there are a couple of cameras so it hasn't pointed to the one I'm using - gutted.
need help using echo effect
by Michael Duff 15 years ago
Hi all, I've got a clip with a person walking through a shop. The clip is time remapped so they speed along the isle, slow down to look at a product, and speed up again to get to the next product. I'v
Re: need help using echo effect
by anthonymcgrath 15 years ago
I think there is a difference key that might help you out a little bit if the shot is locked off The difference key looks at pixels that are different from another layer so if you used the same layer
How could I simulate stuff under a microscope?
by David Mcsween 15 years ago
I am just doing an animation (rendering in AE 6.5) that is supposed to represent the view down a microscope eyepiece. I have a piece of art from a real microscope, but it is just a still image. I can
Re: How could I simulate stuff under a microscope?
by anthonymcgrath 15 years ago
you could create a b w image using a circular ramp - so its darker at the edges that it is in the centre - then use that comp with the compound blur maybe - this would blur the image according to blac
illustrator to photoshop - retain transparency?
by anthonymcgrath 15 years ago
hi guys, i've found some stuff relating pulling a pshop layer into illustrator with transparency but my question is the opposite. I have a heap of lines I've done in illustrator. I want to save out th
Auto-orient in only 1 axis
by Graham Quince 15 years ago
Hi guys Does anyone know if there's a way to auto-orient a layer's y-axis to permanently point to a camera I need the X and Z axis to remain static, but have the layer keeps it's face pointing towards
getting them to act like mayas sprite particles
by anthonymcgrath 15 years ago
I created a plane and have used this expression to point it at the camera. It only seems to work halfway around then the plane flips. How would I go about spinning around it fully and avoiding that fl
Auto-orient in only 1 axis
by Graham Quince 15 years ago
Hi guys Does anyone know if there's a way to auto-orient a layer's y-axis to permanently point to a camera I need the X and Z axis to remain static, but have the layer keeps it's face pointing towards
getting them to act like mayas sprite particles
by anthonymcgrath 15 years ago
I created a plane and have used this expression to point it at the camera. It only seems to work halfway around then the plane flips. How would I go about spinning around it fully and avoiding that fl
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