andrew strautz: Activity About
andrew strautz

Member Since:
June 29th 2008
14 Posts
alternative to mia_material, just need cutout opacity
by andrew strautz 8 years ago
I'm looking for a way to recreate a feature of the MIA_MATERIAL, specificity the CUTOUT OPACITY option. I'm working with toon characters I plan on rendering in the ink and paint style and I've run int
FCP6 to FLV (via CS3 plug-in) frozen video!
by Victor Borachuk 12 years ago
Hello, I'm trying to export a long video (30 minutes) directly from the latest version of FCP6 to FLV using the CS3 flash export plug-in and the On2 VP6 codec. The issue I'm having is that on occasion
Re: FCP6 to FLV (via CS3 plug-in) frozen video!
by andrew strautz 8 years ago
I would also like to mention that in most cases pure black is a memory hole. if you are fading to the canvas and not to a composition with a defined solid color you are likely running into the null co
hardware texturing
by tony hayes 11 years ago
When I open the material atrribute editor and scroll down to hardware texturing to open it I'm only presented with two choices, Textured channel and Material alpha gain. The drop down menu on Textured
Re: hardware texturing
by andrew strautz 10 years ago
I have a similar problem although mine is complicated by the fact that I have transparency. I can't get maya to display my transparency unless i mess with the hardware texturing tab, in 8.5 it at leas
Working with interlaced footage
by Andres Bocan 11 years ago
Hi I am a bit new in doing special effects on Maya and I have some doubts. I will work with 1080i 29,97 footage for some effects. Generally I will add 3D objects to some scenes. I will track the camer
Re: Working with interlaced footage
by andrew strautz 11 years ago
well I'm not entirely sure what you say you need to accomplish but pretty much its pretty easy to adjust the offset, in the expression you either drop in a different number or you can assign it to an
goalPP weighting script/expression
by andrew strautz 11 years ago
I have a tail set up with a dynamic spline and I'm trying to add a little more animation support to it by adjusting the weight of the goalPP attributes of the particles fallowing the goal spline howev
Re: goalPP weighting script/expression
by andrew strautz 11 years ago
well the thing is that I'm rigging something that I plan on releasing to the public so I'm taking into account the lowest common denominator, IE complete doesn't use hair, so in substitution straight
Making a globe of screens
by tim litostansky 11 years ago
Hello yall, I was hoping to get a little help on a concept I am working on. I would like to make a globe (viewed from the inside) that is made up of a bunch of little screens that would have stills on
Re: Making a globe of screens
by andrew strautz 11 years ago
the preliminary set up is actually kind of simple really. all you need is a default polygon sphere. for the sake of this explanation i won't be adding any ornamentation so the panes won't have a frame
PSD network on Subdivs
by Alexander Venske 11 years ago
Ola, I have been browsing for hours at asking all the Maya users i know to answer my question but I seem to be getting nowhere. I extruded a circle curve on a line to form a tube, this tube i then con
Re: PSD network on Subdivs
by andrew strautz 11 years ago
can you at least apply a material to it, like a Lambert or something it may be giving you an error because its trying to handle the material in the wrong way. if this is the case (unless you're using
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