Emitter dropping parachutes by Giacomo Bompan 5 years ago Hi everyone, I am stuck with a scene I am working on, and I believe it's nothing too hard, just me beeing a noob: I have a planet with an orbiting rocket; parented to the rocket I have an emitter drop
Re: Emitter dropping parachutes by Adam Trachtenberg 5 years ago Are you using standard particles or Thinking Particles If standard particles you can put a constraint tag on your particle object and use an aim constraint to keep the object facing in the Y direction
Camera Distance Influences Render Blur? by Ryan Hallman 5 years ago I am trying to render a scene that I plan to use as a BG image in an illustrations that I am working on. Although I am struggling to produce a crisp render at the necessary camera distance (35 cm). 35
modify a mesh (for beginners) by Paul Rijkaard 5 years ago Hi I am a beginner C4D user. I have imported a mesh .obj file that I generated via autodesk 123D Catch. The mesh represents a section of a face. The mesh is an irregular shape and I would like to make
Re: modify a mesh (for beginners) by Giacomo Bompan 5 years ago hi there, I'd suggest you use the Boole object to "dig" holes onto surfaces. It basically subtracts one volume from another. You can find tons of tutorials on how to use it Cheers!
Mutiple 3d mattes for a 3d layer? by Giacomo Bompan 6 years ago Hi there, I'll try to be quick :) I have 3d tracked a video take and I am compositing 3d content inside of it. I have a COMP that needs to be "Alpha-inverted" matted from 2 different layers: here's a
Re: Mutiple 3d mattes for a 3d layer? by Giacomo Bompan 6 years ago Tx guys for the replies! I managed to get it sorted, thanks a lot John! What I was missing is to precomp also the camera AND the null objects and eveything is now working properly :) brendon, I didn't