Teo Camporeale: Activity About Liked Popular
Teo Camporeale

Member Since:
March 13th 2008
27 Posts
OLD Digital Voodoo 10-bit codec for Quicktime
by Teo Camporeale 4 years ago
Hello, I'm getting the feeling from my searches that I may be out of luck, but here goes... I have a bunch of quicktime clips that are encoded with Digital Voodoo 10-bit codec from 2010. I currently h
Device or system to play 8 channels of simultaneous audio?
by Teo Camporeale 7 years ago
Hello, I'm wondering if anyone has some ideas as to how I can approach this. I am working on a sound-piece that ultimately needs to play across 8 channels simultaneously. I could mix it as 4 stereo pr
Re: Device or system to play 8 channels of simultaneous audio?
by Teo Camporeale 7 years ago
Hi Brian, thanks for your ideas. This could definitely work. My ideal would be something like DVD as the medium, since I wont be present to operate the installation. But in theory, a hard-disk system
Mental Ray mib_bump map and procedural textures?
by Teo Camporeale 10 years ago
Hi I've just managed to get a bump map working in MR using the "mia_material_x" shader, and then using a mib bump network plugged into the shader's Advanced "mental ray bump" channel. The particular b
Blu-Ray program: Seamless Program Loop
by Teo Camporeale 10 years ago
Hi, I've made the most simple of Blu-Ray disks, with it set to auto-play the video on load, and then loop to beginning and play continuously. The video program is an animation which is made to perfect
realistic gravity
by Teo Camporeale 10 years ago
Hi, I'm working on a dynamic rigid body scene in which my units are set to feet. I'm trying to figure out the correct gravity value so that objects fall at the correct speed. Maya's docs say that the
Re: realistic gravity
by Teo Camporeale 10 years ago
Thanks Nelson, I've been great! Yeah, I did end up with values that reflect what you're saying, after playing awhile with it. Since I'm working in feet, ended up with a gravity number that seemed clos
Please Help with Trax! Trying to make a many objects animate based on original
by Teo Camporeale 10 years ago
Can someone please help me understand this aspect of the Trax editor and animation clip system I have a simple animation of something falling and tumbling as it goes. Single node with translation and
After Bake Simulation: can you revert back to dynamics?
by Teo Camporeale 10 years ago
Hi, I've been working with objects falling via active rigid bodies, and then baking the simulation. However, sometimes I want to "unbake" the keys and go back to tweaking the original dynamic simulati
Re: After Bake Simulation: can you revert back to dynamics?
by Teo Camporeale 10 years ago
Thanks! I was hoping for a way to just turn it on and off, oh well.... What I ended up doing was, after getting it as close as possible, exporting the dynamics first and then importing it back to be b
keyframes that get value from expression
by Teo Camporeale 10 years ago
Hi, I'm not sure if this can be done. I'm wondering if you can set a keyframe, say for an object's position (xyz translation), but have the actual values be driven by an expression, or another object'
light bulb in Maya
by Eric Sabo 10 years ago
Hi.My first post. I am new to Maya and I am trying to make a light bulb for a project that will be used for web and print. Anything I have made so far looks like solid glass and not thin. I have not t
Re: light bulb in Maya
by Teo Camporeale 10 years ago
Yes, in general, for glass you'll need refractions. However, for very thin glass the refraction will be very slight except for maybe towards the base. Also, refraction's are only noticeable when you h
trying to make rigid bodies follow goal(s)
by Teo Camporeale 10 years ago
Hello, does anyone have thoughts on how to approach this: I have a bunch of objects falling to a ground plane and settling, say like leaves. I currently have nice random motion of them tumbling while
Script to add 4 sets of data to markers
by Teo Camporeale 11 years ago
Hello to all, I'm trying to create markers in AfterEffects with 4-point tracking data embedded. I started out using the provided AE script called "Convert Selected Properties to Markers" to place mark
Re: Script to add 4 sets of data to markers
by Teo Camporeale 11 years ago
Hi Pablo, I may not be a legend, but it was quite by accident and a lot of trial and error to figure out! Hope this helps: The problem with the AE script "ConvertSelectedPropertiesToMarkers" is that i
Script to add 4 sets of data to markers
by Teo Camporeale 11 years ago
Hello to all, I'm trying to create markers in AfterEffects with 4-point tracking data embedded. I started out using the provided AE script called "Convert Selected Properties to Markers" to place mark
Re: Script to add 4 sets of data to markers
by Teo Camporeale 11 years ago
Thanks very much Dan! It worked like a charm. The final result tracks in Flash almost as clean as the AE motion track. Again, thank you for your generous time and support. -Teo
Get world-space xform from CornerPin that's parented
by Teo Camporeale 11 years ago
Hi all, Could anyone help with this I want to acquire the world-space coordinates of each of the 4 corners from a parented, smaller precomp, which is being distorted with CornerPin. Example: everythin
Re: Get world-space xform from CornerPin that's parented
by Teo Camporeale 11 years ago
Thank you very much, worked like a charm! I still have trouble thinking more than 1 or 2 variables-deep with these things. It looks so obvious once you see it! Again, my thanks! -Teo
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