Steve Bentley: Activity About Popular Files Images
Steve Bentley

Member Since:
November 7th 2001
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Trying to rig a pair of cutting shears that has two pivot points and an anchor point
by Derek Lane 11 hours ago
Hey guys- New to rigging in C4D. I am trying to rig a pair of spring-loaded cutting shears. The shears have two pivot points with one of the points being anchored away from the axis of rotation. I can
Re: Trying to rig a pair of cutting shears that has two pivot points and an anchor point
by Steve Bentley 6 hours ago
While you may be able to create a hierarchy and constraints that link all of these correctly, I usually don't have the time for the migraine that ensues. So I cheat! I use simple expresso links that a
Deform effect missing in After Effects cc 2019
by Joe Blaxland 16 hours ago
Hello, I have just watched a tutorial in which the deform effect is used to apply deformation to a bouncy ball. When I search through the effects it doesn't seem to be there. Can anyone help please
Re: Deform effect missing in After Effects cc 2019
by Steve Bentley 15 hours ago
Ditto for me - can you attach a link to the tut. "Deform" is a pretty broad description and could be an effects category. AE would probably narrow the name down to something more descriptive if it was
Difficulty parenting layer to a track, need some coaching
by Mark Suszko 2 days ago
I can do this job in Motion, but I'm new to AfterEffects, and I'm finding it less intuitive how to get this done, need some coaching: I have a video layer that's been shot with a fixed but tilting cam
Re: Difficulty parenting layer to a track, need some coaching
by Steve Bentley 16 hours ago
Unless of course "parenting" has been removed from the colums list. You can add it in at the top of the layer settings. Right click to choose what columns show
Movement of sound wave through air molecules
by Anne Continelli 2 days ago
Hi, First time forum user (though lurker for awhile). I am trying to figure out the best way to create this effect of a sound wave moving through air molecules in this NPR video. The effect starts at
Re: Movement of sound wave through air molecules
by Steve Bentley 2 days ago
Here's a really good graphic of what actually happens (but in linear mode - break out the polar effect!)
How in the heck to I get my 60 fps "motion capture" face and linked dog to play nice in a 24 fps project?
by Leigh Richert 2 days ago
I have a 60 fps motion capture face model (that was created in a Cinema 4d plugin called CVAR ) whose pose morphs drive the talking animation of our favorite doggy model. They are connected by Xpressi
Re: How in the heck to I get my 60 fps "motion capture" face and linked dog to play nice in a 24 fps project?
by Steve Bentley 2 days ago
I'm not quite sure I understand your description is but here's a few clues that might get you on he right track. Audio is FPS independent. So that's why its playing normally You can either squeeze or
Huge objects in c4d
by ida yossef 2 weeks ago
Hey everyone, I don't know how to make my objects look huge,no matter how big their scale is they always look normal. is there a way to achieve that example(I want my object to look like this: I took
Re: Huge objects in c4d
by Steve Bentley 2 days ago
If you want more reference, check out Prometheus (Alien sequel) or Tom Cruise's "The Mummy".
File: ring emitterpolar.aep
by Steve Bentley 2 days ago
aep file Uploaded file ring emitterpolar.aep https: f1.creativecow.net 13215 ring-emitterpolaraep
File: ring emitter.aep
by Steve Bentley 2 days ago
aep file Uploaded file ring emitter.aep https: f1.creativecow.net 13214 ring-emitteraep
Controlling particle birthrate to create jets of steam
by Xavier Bonet 2 days ago
I need to create jets or spurts of smoke steam coming out of an industrial chimney at regular intervals, as if a mechanical process is going on that emits these jets with some force. I'm trying everyt
Re: Controlling particle birthrate to create jets of steam
by Steve Bentley 2 days ago
Use the emission velocity to get the particles to where they're going, then use the wind to push the particles downrange (if that's desired) and use air resistance to slow the particles down. Steam te
Tie Dye Animation
by Nathan Dunsmore 2 days ago
Hello Everyone, Does anyone have any suggestions as to how this animation could be achieved in After Effects It may involve Photoshop. https: www.shutterstock.com nl video clip-2736407-abstract-cgi-mo
Re: Tie Dye Animation
by Steve Bentley 2 days ago
I second that, but would add in a CC Glass effect for those glossy shimmers (or CC Mr. Mercury). Also, instead of Vegas you could also use Colorama - either would do the trick. These two take the gray
I think I want my old crop tool back - do I?
by Steve Bentley 2 days ago
Used to be, back when (old habits die hard) I could choose an x and y dimension (in pixels) and a PPI in the crop tool parameters and when I said "go" it would scale whatever I had cropped down to tha
Explosion FX Triangulation Issue
by Filip Stillerska 5 days ago
I want to use Explosion FX on an object: But when I do, the mesh becomes extremely triangulated for some reason... I've tried changing the Explosion FX settings (for example, the Cluster-settings) but
Re: Explosion FX Triangulation Issue
by Steve Bentley 4 days ago
Perhaps what you are seeing is the mesh once its separated. With the triangles together the phong shading creates a smooth transition between polys (that are less than a set angle of difference). As s
how to model a Human filled with plants
by yogesh khairnar 1 week ago
Hi there, I am stuck on this now. I want to model a human with good details like eyes, lips, ear but it should be made with plants, autumn leaves and ivy. Let me show you some images to explain my nee
Re: how to model a Human filled with plants
by Steve Bentley 7 days ago
To keep the eyes lips and ears from disappearing among the foliage, we always keep these as separate models (but tied to the same rig). This also helps with poly counts - these areas usually have high
effects/stylise/roundcorners is missing
by Steve Bentley 2 weeks ago
Back when, (but still in CC) we used to select a point and choose Effects Stylize RoundCorners. Now when I follow this rabbit hole I only get a Glowing Edges option (AI 2018 and 2019). I thought it mi
Re: effects/stylise/roundcorners is missing
by Steve Bentley 1 week ago
Turns out I was going to the second "stylize" selection in the drop down effects menu. Who designs two menu items with the same name in the same sub menu If you go to the first "stylize", old friends
Shader effector issue
by Nick Bruzek 1 week ago
Working on what I thought would be a simple and fast project (I've done this 3-4 times in the past with next to no issues). Started at 8 this morning, and for whatever reason, have yet to be done. I h
Re: Shader effector issue
by Steve Bentley 1 week ago
Do you want the movie to color the blocks Or just use it for a displacement If the former, you have to turn color mode on in the shader and turn off the alpha strength checkbox.
File: linear80x80.c4d
by Steve Bentley 1 week ago
c4d file Uploaded file linear80x80.c4d https: f1.creativecow.net 13200 linear80x80c4d
File: linear.c4d
by Steve Bentley 1 week ago
c4d file Uploaded file linear.c4d https: f1.creativecow.net 13199 linearc4d
File: DemoResaved.c4d
by Steve Bentley 1 week ago
c4d file Uploaded file DemoResaved.c4d https: f1.creativecow.net 13197 demoresavedc4d
brand discrimination
by Steve Bentley 2 weeks ago
Hi Team, I just left a post suggesting a number of ways to tackle a poster's problem. I suggested (but did not recommend) Wondershare as a video converter, among other things. In a post not 5 min late
Re: brand discrimination
by Tim Wilson 2 weeks ago
Steve Bentley "if you are going to block one brand, don't you need to block them all pending review to be fair " Hi Steve, It's not about fairness or discrimination. It's about using a semi-automated
Gradient banding
by Keith Marshall 3 weeks ago
In our shop we frequently encounter banding issues and wonder if there are other solutions we can use to eliminate them besides adding noise. Suggestions
Re: Gradient banding
by Steve Bentley 2 weeks ago
Adding noise to the final image will fool the eye into not seeing the banding. The issue can stem from a number of places: 1) it might not actually be in the file- with 8 bit monitors there are only s
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File: 671536withalpha.psd
by Steve Bentley 3 weeks ago
psd file Uploaded file 671536withalpha.psd https: f1.creativecow.net 13159 671536withalphapsd
Distribute particle paths evenly
by Ryan Hannebaum 6 months ago
This isn't about spacing the creation of particles out evenly (e.g. for a dotted line), FYI, as I've seen plenty of posts about that. This is about distributing their paths trajectories evenly around
Re: Distribute particle paths evenly
by Steve Bentley 5 months ago
Its not actually cutting off the round ends (unless they extend off the bottom - polar starts at the bottom and works it way up - the top becomes the center and the bottom the outside of the "circle".
How to apply Trapcode Particular (3) presets to a 3d null
by Duca Simone Luchini 6 months ago
Hallo everybody, I have this basic clip: I created a basic Particular emitter and placed it into the 3d tracker position to link particles emitter to the mouth of the firelock. It work perfectly. Now,
Re: How to apply Trapcode Particular (3) presets to a 3d null
by Steve Bentley 5 months ago
Check the section of the particular presets you are using - there is an HD section and an SD section. Use the one closest to your comp size (the effects are duplicated for each size and just made for
Firework Simulation - Subdivide Particles
by Gonçalo Pereira 6 months ago
Hello, I have a question. I'm trying to do a effect that consists on a explosion and then a sub explosion like this real effect, https: www.youtube.com watch v=8qLMOeXtrbs. I have the shell created bu
Re: Firework Simulation - Subdivide Particles
by Steve Bentley 5 months ago
There are some presets for fireworks in the pack that comes with Particular you could build on - but watch out - there is a version for SD and one for HD (and I think one for 4K now) . You have to pic
3D trails with any Red Giant plugin
by Veljko Golocorbin 6 months ago
Hi guys, so I have this null object animated as a 3D layer and it's animated in all the axis, basically starting from far and ending up in the foreground. I was wondering if there's any way of making
Re: 3D trails with any Red Giant plugin
by Steve Bentley 5 months ago
There's also a plug in at aescripts.com called BOA that does amazing things like this.
Paticular (3.03 on AE2018) just stopped showing up
by Steve Bentley 6 months ago
To be fair the file is very heavy (but its a big machine too) We had a Particular smoke effect working brilliantly, tweaked just so, cached a section to check the motion and then we moved on to tweak
Re: Paticular (3.03 on AE2018) just stopped showing up
by Steve Bentley 5 months ago
Thanks Kal. I think you are right. As the project bloomed in size the occurrences of this Particular problem increased and then we started having Element fail on AE loading the project in. We'd have t
Divide an polygon object into mutiple objects
by Arvind kumar 7 months ago
Hello, I'm new to C4D and want help, can anyone tell me how can I divide an polygon object into multiple polygons. Each one should also be separated from the main object and show as individual objects
Re: Divide an polygon object into mutiple objects
by Steve Bentley 7 months ago
Under Mesh Commands you will find Subdivide. You can then select the face you want and choose Disconnect from the same menu (you can also use the knife tool to get the exact shapes you want). The dico
Light up tiles
by Arvind kumar 7 months ago
Hello, I want to make only one segment glow in a plain object at random, Like twinkling type, or like a disco ball. Also can it be done using only one material Your help is appreciated. :)
Re: Light up tiles
by Steve Bentley 7 months ago
The simplest way (and the most accurate given your disco ball analogy) is to have that object reflect a much larger sphere that has a texture loaded in the luma channel. Add a compositing tag to the s
Creating a drill bit in Cinema 4D lite
by Ian Robinson 8 months ago
Hi there, Im trying to create a drill bit in Cinema 4D Lite. I'm an After Effects user who is looking at the included Cinema software but i'm not finding it easy. I couldn't find a tutorial i could us
Re: Creating a drill bit in Cinema 4D lite
by Steve Bentley 7 months ago
If you make a cylinder, and then around the cylinder add a helix spline. The take a circle spline and sweep it along the helix. Adjust the sweep profile (the little twirl down for Details at the botto
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old questions showing as new
by Steve Bentley 8 months ago
Hey Guys and Gals. I just spent an hour answering questions on the C4D forum and suddenly realized that all the questions were 2 years old but showing up as new unanswered questions. I had to refresh
Re: old questions showing as new
by Ronald Lindeboom 8 months ago
Our search engine broke and we are in the midst of replacing it. It will be replaced soon. Our apologies for the situation. We are hard at work getting the old system replaced. Best regards, Ronald Li
Generating granulated sugar particles without X-Particles
by Tibi Iorga 2 years ago
Hello CreativeCow ! I am slightly confused about the huge amount of learning paths I can go with my 2nd year University project and I was hoping you guys can shine some light. Hopefully someday I can
Re: Generating granulated sugar particles without X-Particles
by Steve Bentley 8 months ago
Thinking Particles can do this. Do you have the C4D version that has this X particles is killer but if you can't afford it as you say, TP is the next best thing.
Simple rock cloner!
by James McNelly 2 years ago
Hi it's been a while since I've used CINEMA 4D, and I know this is probably very simple. I have an object (namely a sharp edged polygon) which I need to clone in order to make a scene like the attache
Re: Simple rock cloner!
by Steve Bentley 8 months ago
I wonder if the plane effector would be better. It will put a grad on the scale of the object over the length of the Plane effector widget. You can set the Cloner from the default Iterate to Random to
Removing grid plane in composition
by Chris Gomersall 2 years ago
I do NOT want to see the ground plane grid in my final render to AE. How do I get rid of it Kind regards, Chris Gomersall www.vimeo.com channels texasvideopro www.youtube.com upstairsmedia
Re: Removing grid plane in composition
by Steve Bentley 8 months ago
When you say ground plane - do you mean the grid or a plane primitive you have in your scene. If the latter you can either check the bottom visibility "stop light" on the ground object or add a compos
Unmatching Coordinates After Extracting 4D Scene Data in AE
by sebastien coelho 2 years ago
Hi everyone, I am experimenting the Cineware importing workflow to match AE layers to the c4d scene content. I made here a quick try, with just an animated plane with an External Composition tag. As s
Re: Unmatching Coordinates After Extracting 4D Scene Data in AE
by Steve Bentley 8 months ago
We've seen this happen but I don't have a good reason why. Using the C4D file inside AE is seamless but when you want the camera or a moving object from C4D to be represented in AE as a camera or null
Render in AE does't look like render in C4D
by Philippe Lessard 1 year ago
Hi, I have a simple scene where a volumetric like pass trough a ceiling and cast shadow on a wall and a floor. My problem is that the render in C4D look fine but in AE it look jaggy. My render is only
Re: Render in AE does't look like render in C4D
by Steve Bentley 8 months ago
You might also be looking at the unmatted RGB channel only in AE. Interpret the footage and set the matte to "straight" (if there is one). The matte will always be antialiased but the RGB footage may
Trapcode Particular Warp Sprite/Textured Polygon
by Skylar Moran 8 months ago
I have a client that wants me to create an explosion of paper money for a scene, something similar to this image. Can Particular take a flat rectangular image like a jpeg of a dollar and distort it to
Re: Trapcode Particular Warp Sprite/Textured Polygon
by Steve Bentley 8 months ago
Thats a problem. AE is not a true 3D package so any 3D type effect is just that, an effect. To do this properly in AE you would need something like Element 3D which is a 3D engine that sits inside Ae.
Idan Yekutiel 9 months ago
Is rare because in other proyects it works.
Idan Yekutiel 9 months ago
I am trying optane but my background dosent show up, even having alpha channel on.
Idan Yekutiel 9 months ago
Hey, i need your help.
Spell check
by Steve Bentley 9 months ago
Hi Cow Kids, Just and FYI. I accidentally spelled doesn't as "doens't" and the spell check didn't initially flag it. Once I put it in quotes (as I tried here,) then it flags it evermore even once the
Re: Spell check
by Ronald Lindeboom 8 months ago
Spellcheck is a part of your browser and not a part of the COW itself. We have no spellcheck built-in to this site as most all browsers include it in their software. Best regards, Ronald Lindeboom CEO
How to Link Value of a Keyframe to a Slider Control without affecting values of other keyframes
by Shane Goudy 10 months ago
I'm designing a lowerthird for one of our brands. I have 3 keyframes in the X position of an object. I need to link the 3rd keyframe to a Slider Control so the final position of the object can be adju
Re: How to Link Value of a Keyframe to a Slider Control without affecting values of other keyframes
by Steve Bentley 10 months ago
Can you not put the keyframes on the slider instead and link the slider to an unkeyframed property value Then you just whip down to the 3rd keyframe and move your slider. You could also do this WITH k
yuda pramudya 10 months ago
sir, thank you for helping me. this is first time i use creativewow for asking.
sometimes i really dumb on work simple like this because under pressure.

thank you thank you thank you
Toggle variable with time
by Mike Foran 10 months ago
I'm trying to build an expression that toggles a variable at 0 or 500 at time intervals. So for 3 seconds it's 0, then for 7 seconds it's 500, repeat... The reason for doing this is to try to get Part
Re: Toggle variable with time
by Steve Bentley 10 months ago
Wouldn't it be easier to keyframe the emission value of particular Won't the particles per sec need to be tied to the speed of the emission point, so you get dotted lines with a specific period. Other
Trapcode Particular : Physics Time Factor Render Problems
by Gilles Simon 10 months ago
Hey guys! I've been working with a record label lately, and they're trying to release some podcast episodes into youtube renders. Now, I've always been able to create some cool visuals from sound keys
Re: Trapcode Particular : Physics Time Factor Render Problems
by Steve Bentley 10 months ago
Hey Gilles, I know Cassius or Walter mentioned if you render just the end bit and see if things are still slow. Thats a good first test. If not then things are building up, but if its slow then its ju
connecting layers with a real 3d line preserving dof
by leif falk 10 months ago
hi everybody. I am trying to connect 2 layers (A,B) with a line in real 3d space, because the trick with the beam effect and the toComp expression doesn t work with depth of field. I have drawn a shap
Re: connecting layers with a real 3d line preserving dof
by Steve Bentley 10 months ago
Sorry, I meant: use the null to add extra control (or all of the control) to whichever axis controls the angle so that the plane never goes edge-on
Change Y position based on Null's rotation value
by Ian Blom 10 months ago
Hi I'm trying to move a 3D object on its Y-axis as the value of a null object's rotation changes. This is for a character rig that I'm busy with, so basically, as the null object is rotated on its X-a
Re: Change Y position based on Null's rotation value
by Steve Bentley 10 months ago
My answer falls under the topic of "when you have a hammer everything looks like a nail". I had been doing range mappers in another software package when I answered your post and totally forgot about
Control two (X-)position keyframes while keeping the (temporal) interpolation
by Gustavo Rafaelo 10 months ago
Hi, I'm a little bit new to expressions. After hours of googling trying and coding I gave up and try to get some help here. I just want to keep my simple animation with the temporal interpolation. I o
Re: Control two (X-)position keyframes while keeping the (temporal) interpolation
by Steve Bentley 10 months ago
Here are two ways. If you can give the position value a formula and have the sliders produce values to use within that formula. So lets say the position is a sin wave type shape. You could set the pos
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