Simon Jones: Activity About
Simon Jones

Member Since:
August 4th 2010
8 Posts
Adding a symbol to this expression
by Simon Jones 2 months ago
I'm using the following expression to generate values for counters used within a game (thanks to Dan Ebbert and Walter Soyka) : frames = 15; clockStart = 1; rate = (1 thisComp.frameDuration) frames; c
Re: Adding a symbol to this expression
by Cassius Marques 2 months ago
If its a field that accepts strings you just need to add ("any string") + before the result (which is Math.floor...) such as frames = 15; clockStart = 1; rate = (1 thisComp.frameDuration) frames; cloc
Simulating a backlit Acrylic display
by Simon Jones 3 years ago
Hi, Does anyone have an idea of how to go about this What shader would you use I'm currently using a mix of layers in the luminance channel on a planar object and a solid on top of it (the plastic) wi
Re: Simulating a backlit Acrylic display
by Adam Trachtenberg 3 years ago
Do you have a photo reference Generally if you want a material to emit light you would use luminance along with global illumination. You can also use the material glow channel (or do that in post with
effect>text>numbers (how to step the numbers over 9 frames)
by Simon Jones 7 years ago
Hi, I'm using the numbers effect to generate an avi for a list of numbers from 1 to 80, problem is i need each number to display for 9 frames Could anyone explain how to do this with an expression and
Re: effect>text>numbers (how to step the numbers over 9 frames)
by Simon Jones 5 years ago
Thanks a lot Dan that worked a charm, much appreciated! it's all about the X and the Y
Textures from an image list.
by Simon Jones 5 years ago
I have a series of elements that i need to create with a number based texture 1,2,3,4 - 90, 91 etc. In 3ds max i would have used and .ifl file which is a list of texture names and a number to specify
Re: Textures from an image list.
by Simon Jones 5 years ago
Thank you for your suggestion Brian very much appreciated I'll give this a try. it's all about the X and the Y
animating a number
by Simon Jones 9 years ago
Hi all I have a problem I need to create an animated texture that is applied to a 3d model. The texture has to start from 1 up to 180 but it has to stay on each number for 9 frames. As it stands i'm c
Re: animating a number
by Simon Jones 9 years ago
Thanks very much for the help it's all about the X and the Y
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