Sean Fennell: Activity About Popular
Sean Fennell

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Sean got an early start working with computer animation. When he was only 13 he acquired his first animation package, Lightwave 3d. From that moment he knew he wanted to work on feature film effects and CG films. After working in the software for fou... [more]
Member Since:
January 24th 2003
1202 Posts
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Location:
Los Angeles, CA
Wacom Tablets
by tim litostansky 12 years ago
*** sorry about the double post, i had to do the whole account update thing and this didnt show up so i thought i had to re write it. moderator can delete either of them. thanks*** Hey Guys, I am a co
Re: Wacom Tablets
by Sean Fennell 12 years ago
I have the same monitor setup and a 12x9. It works quite well for me. If you do serious painting you may want a bigger size.
playblast ignores custom high resolution options when executed from small window
by James Stevenson 12 years ago
Hello, I'm finding that when I set playblast options to use a high resolution (using render or custom resolution settings), it will only work from a full screen viewport view. If I'm in a four pane fo
Re: playblast ignores custom high resolution options when executed from small window
by Sean Fennell 12 years ago
Unfortunately there is not unless you're on linux. The playblast must capture the actual screen using the openGL buffer. If the window viewport is smaller than the size you have set, it will simply ha
Blowing paper
by S. Marcotte 12 years ago
Any ideas on how I can make a small pile of documents blow into the air a float around randomly; like a sudden gust of wind had just blown into the room Particles, maybe I've only ever used particles
Re: Blowing paper-EDIT
by Sean Fennell 12 years ago
EDIT sorry, my expression in step 3 did not translate correctly. It should look like this: rotatePP = <<rand(30), rand(60), rand(30)>>
geometry disappears and reappears in render
by polyFace 12 years ago
I'm working on an animated flythru of a large 20 acre studio construction (scale is 1 foot = 1 grid unit(cm)). The buildings are labeled with poly planes which are textured with transparent file textu
Re: geometry disappears and reappears in render
by Sean Fennell 12 years ago
This is the ever-present polygon battle that shows up in larger scale scenes in maya. The best way to tackle this issue is to really control your camera clipping planes. You can animate camera clippin
Problems Keying Polygon Vertices, Vertices do not Key to the Values I assign
by scottsports 12 years ago
Basically, I am trying to ANIMATE VERTICES. But when i KEY VERTICES, the Values i Key get More-Than-Doubled....EXAMPLE: Let's say I create a POLYGON CUBE Then I switch to Vertex Mode Then let's say I
Re: Problems Keying Polygon Vertices, Vertices do not Key to the Values I assign
by Sean Fennell 12 years ago
Terminator 2 came out long before the mask and ILM certainly didn't keyframe every cv for the t1000. They actually wrote a lot of command line tools that would rebuild uv's, keep 2nd degree stitching,
Scripting/ Programming HELP!!!
by Phillip Crook 12 years ago
Hi everyone! I am an intermediate 3D user and I currently work with Cinema 4D & Maya. I started off with C4D and recently began using Maya for more complex things that my job title requires. I've foun
Re: Scripting/ Programming HELP!!!
by Sean Fennell 12 years ago
I, like Steve, learned MEL by reverse engineering other scripts that were written and posted on highend3d and then improving them. The docs are very thorough with regard to MEL. But I have to say lear
new to Mel - array question?
by raina-bab 12 years ago
Hi, i am learning mel, i have been through the help files but still cant get my head around array. I have a square, and want to copy it at regular intervals. How would I define a MEL script to do this
Re: new to Mel - array question?
by Sean Fennell 12 years ago
An array is just a variable that holds a list of values. For your purposes it sounds like you want a loop, in addition to an array. Use the array to store the names of the copied objects. Use the for
What exactly is my scene's "dimension"?
by S. Marcotte 12 years ago
There's a Final Gather rule of thumb when setting min max radius: "Generally, enter a value that is 10% of scene
Re: What exactly is my scene's "dimension"?
by Sean Fennell 12 years ago
It does mean the dimension of your entire scene in 3d space. Final Gather is screen space dependent, but it is still mimicking real world light physics, which is spatial. Anyway, that rule of thumb is
Maya Crashes everytime I render a frame
by TheCynic 12 years ago
Hello, I've been working on a very complex animation of an industrial manufacturing machine. It's an assembly line with rows of products being manipulated at each station as they move along a conveyor
Re: Maya Crashes everytime I render a frame
by Sean Fennell 12 years ago
it is possible that the raytracing in maya caused the problem. I would create a new camera anyway and try rendering through that. The perspecive camera can get corrupted, and since the perspective cam
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