Sean got an early start working with computer animation. When he was only 13 he acquired his first animation package, Lightwave 3d. From that moment he knew he wanted to work on feature film effects and CG films. After working in the software for fou... [more]
Sean got an early start working with computer animation. When he was only 13 he acquired his first animation package, Lightwave 3d. From that moment he knew he wanted to work on feature film effects and CG films. After working in the software for four years on his own projects, closely trying to replicate effects that he’d seen in television shows and movies, Sean decided to move to a more advanced system. He made his first plunge into the world of UNIX and Power animator, after purchasing an SGI O2.
Just entering college, Sean had a firm self-taught grasp of the UNIX operating system and Power Animator. He eventually upgraded to the first release of Maya and helped shift the school's curriculum from teaching Power Animator to teaching Maya. His teacher was impressed with the amount of knowledge Sean had developed only in his second year in college and offered him a month position with his company, Essential Pictures, modeling for the Toonenstein video game.
Later the next year, the work with Essential Pictures’ opened up a position, with the company’s previous owner, at Filmworker’s Club, a post production commercial facility in Chicago. The job allowed Sean to learn more about the production industry than he possibly could at school. He worked in all areas of CG production from modeling to lighting and shading on a number of aired commercials for many large companies including the Pillsbury Doughboy and Kellogg’s. After nearly two years working at Filmworker’s Club, Sean moved into the freelance scene in Chicago working as a 3d artist for production and post production houses and eventually producing an all CG Apple Jacks commercial, at the same time holding a full time schedule in school and producing a four minute all CG film himself.
Sean finally got to try his skills in a wide-spread collaborative project on the short film Major Damage as part of the lighting team. The project was a dream come true for him, since he had always dreamed of working on a CG film with a wonderful team of talented and creative people. Now just graduated from college, and utilizing experience in all areas of a cg production pipe-line; After teaching at the Art Institute of California - Orange County for over a year, and producing numerous short films with his students that run the film festival circuit. "Short Films are great, in my opinion they are one of the best group teaching mechanisms for students trying to get into the industry. I run my productions the way I would if my students were staff and being paid. At the end of the production, the students have learned a lot." Sean is now currently working at Dreamworks Feature Animation in Glendale. Sean still produces short film projects with his students in his free time.
January 24th 2003
Los Angeles, CA
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