Sam Treadway: Activity About Popular Files Images

Member Since:
March 7th 2019
140 Posts
100 posts
Location:
Austin, Texas
Auto-center motext with variable number of lines
by Greg Sage 3 months ago
I've got a template that generates short videos where I just feed it different text, and the rest is auto generated, but the vertical alignment is proving to be the biggest issue because the number of
Re: Auto-center motext with variable number of lines
by Sam Treadway 3 months ago
Here are two versions in xPresso that should get you almost there. Keep in mind I'm only feeding in the line heights and vertical line spacing to get the total height. The first version has all the ma
File: Multi-Line_MoText--Vertical_Align_Centered.c4d
by Sam Treadway 3 months ago
c4d file Uploaded file Multi-Line_MoText--Vertical_Align_Centered.c4d https: f1.creativecow.net 14302 multilinemotextverticalaligncenteredc4d
Character constraints tags
by Kathy Supermus 3 months ago
Hi there, I am using the free trial version of C4D (version 21) to see what it can do. I wanted to try the character constraint tag (specifically the Clamp constraint tag) like in this tutorial, https
Re: Character constraints tags
by Sam Treadway 3 months ago
The tags were reorganized in R21. Right-click on the object and look for Rigging Tags Constraint
Soft Body Dynamics - excluding container geo from sim?
by Paul Rizzo 3 months ago
Hi there, Wondering if anyone out there would have an answer to a problem I'm running into with a dynamics sim. I have an animation where several spherical soft body objects move to a point using an a
Re: Soft Body Dynamics - excluding container geo from sim?
by Sam Treadway 3 months ago
This was a fun little exercise. I took a different approach and used a Spherify Deformer on a Cube and then decreased the 'spherification' when the instances collide with the static collision object i
File: SoftBodySphereMorphToCube.c4d
by Sam Treadway 3 months ago
c4d file Uploaded file SoftBodySphereMorphToCube.c4d https: f1.creativecow.net 14292 softbodyspheremorphtocubec4d
can I use mograph selection to change an individual color on a clone?
by chad demoss 3 months ago
I have a multishader on some cloned sphere and I want to make one of the individual spheres a specific color. I tried using the shader effector but its not working over the multishader.
Re: can I use mograph selection to change an individual color on a clone?
by Sam Treadway 3 months ago
With the Cloner selected, switch to the mograph selection tool in the Mograph menu and select the clone you want to have control over. When you make the selection, a "Mograph Selection" tag will be au
How do I put different textures on an caps and sides of an extrude.
by chad demoss 3 months ago
I was watching a video on something else and noticed someone had 2 textures on an extrude. one for the cap and one for the sides of it. how do I do this
Re: How do I put different textures on an caps and sides of an extrude.
by Sam Treadway 3 months ago
For the sides just leave the selection field blank and make sure that texture tag is listed first. https: www.youtube.com watch v=E7MWhH-wyIE
Mograph Clones with alpha cutout
by Darryn Rogers 4 months ago
I've set up a flat grid of "lights" in cinema using a simple sprite with an alpha channel going into a mograph cloner. The alpha channel works and cuts out the sprites relative to the background but w
Re: Mograph Clones with alpha cutout
by Sam Treadway 4 months ago
This happens when polygons overlap in the exact same space. Without hierarchical depth, one essentially overwrites the other. To solve it using your current setup, simply add a random effector to the
Trouble with Exporting To Alembic
by Tulio Laanen 4 months ago
Hello, I very often encounter the problem of trying to bake export fairly simple animated scenes as an alembic file without success. The exported files often end up containing only static mesh (not co
Re: Trouble with Exporting To Alembic
by Sam Treadway 4 months ago
I was able to bake the cube as alembic without any errors - just right-clicked on the cube object and selected "bake as alembic" then hid the original. Check the console for errors next time you try a
Aligning plane to camera in r22
by Sean Rowley 4 months ago
I'm trying to apply video to a plane, and have the plane look at the camera. Tutorials online recommend adding "look at camera" tag (which causes the plane to disappear), then nesting the plane in a n
Re: Aligning plane to camera in r22
by Sam Treadway 4 months ago
put the Look at Camera tag on the null and then orient the child plane correctly.
Front view rendering is not working.
by sally Yang 4 months ago
Hello. I wanted to render my work in front view. But when I change the default camera, it just shows black objects.. I confused. How can I fix this problem
Re: Front view rendering is not working.
by Sam Treadway 4 months ago
It appears to be clipping through the geometry. Try setting the camera near clip to a much lower value or turn off near clipping.
Subtracting one key from another's alpha
by Ken Filewych 1 year ago
Hello, I have looked to see if this was covered in another post and could not find an answer. I have two very simple keys placed over a BG. One of an animal and one of a tree placed in front of the an
Re: Subtracting one key from another's alpha
by Sam Treadway 1 year ago
This is assuming you are on the color page and not Fusion: For simplicity I'd have two corrector nodes set asside from the main nodes, each with their own keys. Create a key mixer node by right-clicki
new MacPro - can I use my current MacPro 5,1 as a drive bay for the new one?
by Paul Huppe 1 year ago
Hi all, Not sure this is the place for this Q. Apologies if not. Looking ahead at the new MacPro. It won't have any drive bays in it :(. I love that about my 5,1. So I guess it means having to buy dri
Re: new MacPro - can I use my current MacPro 5,1 as a drive bay for the new one?
by Sam Treadway 1 year ago
The new Mac Pro doesn't ship with it but there is a space available and a few configurations from Promise will be available around the time the Mac Pro ships: https: www.promise.com us Promotion Pegas
Still image animation
by Saul Emilio 1 year ago
Hello, I am a seasoned Avid, FCP 7 & Premiere (and After Effects) editor. Trying Resolve for the first time on a real project. I'm having problems with creating a simple "Ken Burns" effect on a still
Re: Still image animation
by Sam Treadway 1 year ago
That's great. I'd have to see the setups before and after to see exactly what's going on in the flow. It may be that you've discovered a bug. If you can reproduce it multiple times while starting fres
Can't seperate/isolate audio channels
by Ted Irving 1 year ago
Hello. My team of 6 is testing Davinci Resolve 15 and 16b. Neither allows for the separation of stereo audio. Example. You shoot with a camera with two XLR inputs. You put a wireless on a fan at a foo
Re: Can't seperate/isolate audio channels
by Sam Treadway 1 year ago
1. In the media pool, right click on the clip and select "Clip Attributes..." 2. Select the Audio Tab 3. If you see a track in the list at the bottom of the popup window with "Stereo" under the format
+1
I want to copy 2 tracks video, 1 track audio from one timeline to another timeline
by Erik Davis 2 years ago
But I want to copy only the portions inside the in out points from timeline A to timeline B. I have searched the manual and can't find anything about copying in this manner. I have obviously tried to
Re: I want to copy 2 tracks video, 1 track audio from one timeline to another timeline
by Sam Treadway 2 years ago
This works as expected in DR16 beta 3. Set an in and out and just do a normal copy and paste between timelines. I don't have DR15 installed any more to test but if it doesn't work there then the alter
+1
OFX for HandHeld Movement Simulation
by Sascha Engel 2 years ago
Hi, In PPro there is a genius script written by the Deadpool editor for simulating HandHeld camera movement onto steady shots. It's a fantastic well working effect. Unfortunately, the Camera Shake OFX
Re: OFX for HandHeld Movement Simulation
by Sam Treadway 2 years ago
Borix Genarts Sapphire has a shake included in the 'Distort' unit. There are more parameters to dial in and it distorts on X,Y, and Z axis. You could also try bringing the clips into Fusion and using
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