Sam Pipes: Activity About Liked Images
Sam Pipes

Member Since:
September 24th 2009
39 Posts
Adobe After Effects error: overflow converting ratio denominators
by artmatter 12 years ago
Working on an Intel Mac w bootcamp. I have installed After Effects CS3 on both platforms (OS x 10.4 & Windows XP). The system has 1 gb RAM and 15 gb available space in the hard drive. I'm running into
Re: Adobe After Effects error: overflow converting ratio denominators
by Sam Pipes 5 years ago
This thread was a huge help with this problem, which still happens in cs5.5. I wound up fixing it by changing the interpretation on the footage itself. Weird thing is, I didn't actually change the fra
Simple Rig Gone Awry
by Sam Pipes 5 years ago
I'm trying to figure out how to do a nice, simple rig of a simple character. It's one of those garbage-can-lid sorts of characters, where the whole top of the head flaps when he talks. This means that
Re: Simple Rig Gone Awry
by Michael Szalapski 5 years ago
You would use math to tie each puppet pin to a slider in your main comp. Each position of the pins would need to be range mapped from 0 to 1 on the slider to the beginning and final positions of the p
+1
Sam Pipes liked this 5 years ago
Maya Data Loss Error
by Sam Pipes 6 years ago
Sorry to bother everyone with what may be a routine problem, but I've recently begun having problems with a file I'm working on. When I open it it takes forever, then I get the error warning of data l
Render Only Keyframes?
by Sam Pipes 6 years ago
I'm looking to cut down on the number of frames in a PNG sequence as I bring it from a 3D program to clear out the matting and export it for Unity. I'd like to find a way of selecting which frames to
Re: Render Only Keyframes?
by Brian Charles 6 years ago
Not exactly what you're looking for but this may help. Renders frames at markers. http: aescripts.com render-frame-at-markers
+1
Sam Pipes liked this 6 years ago
Transferring Texture Attributes
by Sam Pipes 6 years ago
I'm working on a project where I've been given a pre-made character to animate. I'm almost entirely new to Maya, though I have a lot of experience in Max. When I got the character, he had a bunch of d
Re: Transferring Texture Attributes
by Geoffrey Kfoury 6 years ago
Hi Sam, If I understand your issue correctly, the materials have not been overwritten at all! To me, it sounds like you have assigned a default or pre-existing material to your entire model. The mater
Imported Maps Being Darkened
by Sam Pipes 6 years ago
I'm not sure if I accidentally changed a preference somewhere or what, but any maps I bring in to 3ds Max are being darkened and their saturation increased. This happens regardless of file type or whi
Re: Imported Maps Being Darkened
by Sam Pipes 6 years ago
Nevermind, figured it out. Gamma LUT was messing everything up.
+1
Sam Pipes liked this 6 years ago
Adjust Z Position while maintain apparant size/position?
by Sam Pipes 6 years ago
I have to make compositions out of a series of paintings. I'd like to use camera movements, which means I have to give the layers different z positions. However, since these are paintings they already
Re: Adjust Z Position while maintain apparant size/position?
by Jason Jantzen 6 years ago
What Dave suggests is probably the only manual way of doing this. There might be an expression to handle it as well. What irks my chain is Motion has this built in and we're asking AE, a pro compositi
Making an Impossible Object
by Sam Pipes 7 years ago
I have a project coming up that will require me to make an impossible object. It needs to be viewable from multiple angles, as characters will be picking it up to manipulate it. I was wondering if any
Re: Making an Impossible Object
by Joseph W. Bourke 7 years ago
I did several Google searches on this topic, and it appears that most of the "impossible" objects were created with a combination of 3D and Photoshop, the Photoshop part being where the actual optical
Composition from Moving Shape?
by Sam Pipes 8 years ago
This seems like it must be possible, but maybe I'm thinking about it the wrong way, or I don't know what to call what I'm trying to do. I have a large PNG sequence that features a small character runn
Re: Composition from Moving Shape?
by Sam Pipes 8 years ago
I got it working base on your suggestion. I made an appropriately-sized comp, copied the null and its position data over, then made a new null layer. I attached the comp to the old null, the old null
Strange Problem: Half-Invisible Hair
by Sam Pipes 9 years ago
I'm trying to make a character covered in fur, but for some reason the fur only renders on one side of the model! There's no symmetry modifier involved, and the character's pelt map is likewise not mi
Control Animated Texture?
by Sam Pipes 9 years ago
Is there any way to control the current frame of an animated texture
Re: Control Animated Texture? - Mostly Solved
by Sam Pipes 9 years ago
Okay, this was a bit tedious, but it works: Make the texture a gradient ramp, and set each flag to a bitmap (right click on a flag and go to Properties), going down the sequence from one side to the o
Okami Look
by Aharon Charnov 9 years ago
Is there any information circulating around on how the look of Okami was accomplished I am currently trying to pull of the same sort of look and feel for a project in 3DS Max. Anyone know where I coul
Re: Okami Look
by Sam Pipes 9 years ago
There's a lot going on in the Okami art style. The flat colours and outlines could probably be done with Ink 'n' Paint if you don't have something like FinalToon available. The textured overlays, glow
Working with the Lighting Render Element
by Sam Pipes 10 years ago
I rendered out a Lighting render element, and now I need to apply it to a flat color to give the impression of shading. Unfortunately, it's coming out really washed out and way too bright. I have acce
Re: Working with the Lighting Render Element
by Sam Pipes 10 years ago
Thanks for the help! I figured out the problem. An object wasn't set to cast shadows and it was letting in too much light Thanks for all the advice, though! I'm still new to composoting and it's good
Automatically fill holes in Alpha?
by Sam Pipes 10 years ago
I have a sketchy animation that exists as a PNG sequence, black lines on a transparent background. For the sake of clarity, I'm trying to find a way to automatically generate a white background behind
Re: Got it!
by Sam Pipes 10 years ago
No problem, and thanks for the help! It never would have occurred to me if I hadn't made that image :P
Random point in loop
by Sam Pipes 10 years ago
I have a 20-second loop of various images appearing in sqquence. I want to use this same loop for a bunch of different security monitors. How do I use Time Remap to make it so that each iteration play
Re: Random point in loop
by Sam Pipes 10 years ago
That works grewat! One thing, though: are there any other options for the random seed I keep getting three or four TVs showing the same image.
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