Sam Burrough: Activity About Popular Images

Member Since:
July 27th 2016
11 Posts
Location:
London
Maintaining stroke widths within a 3d enabled precomp regardless of camera position.
by Sam Burrough 2 years ago
I am working on a 2d animation project which requires that all the line art stoke widths remain at 1px at all times. I can use Dan Ebberts' amazing expression to maintain stroke widths for shape layer
Re: Maintaining stroke widths within a 3d enabled precomp regardless of camera position.
by Sam Burrough 2 years ago
Will give this a go and report back, thanks Kevin! To country people Cows are mild, And flee from any stick they throw; But I m a timid town bred child, And all the cattle seem to know.
Controlling how vertices animate when copying keyframes between paths
by Sam Burrough 2 years ago
Hi everyone, I have done some digging and can't seem to find an answer to this issue which I keep running into when animating paths. I am trying to animate a square shape from a flat top down view to
Re: Controlling how vertices animate when copying keyframes between paths
by Sam Burrough 2 years ago
Hi guys, I found another solution to the issue of controlling how vertices behave when animating paths without the use of a plugin (the bao plugin looks awesome but a bit of an investment at $149) so
Duik Problem: Cannot bone multiple limbs
by Rangga Luksatrio 3 years ago
Whenever I bone another limb, the limb goes to the location of the previously boned limb. The video below shows what is happening with my AE. https: www.youtube.com watch v=vy1rAYqCDr8&feature=youtu.b
Re: Duik Problem: Cannot bone multiple limbs
by Sam Burrough 3 years ago
Hi there, figured out the issue (and feel a bit thick!) This behaviour occurs when the puppet pins have the same name. You need to rename the puppet pins otherwise eveytime you create new bones they w
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