Roger Maus: Activity About Liked Images
Roger Maus

Member Since:
November 30th 2011
69 Posts
Expanding Dust / Logarithmic distortion (clip included)
by Roger Maus 10 months ago
Hi there! I am trying to animate a trace of dust left behind by a car, i.e. parts of the cloud of dust emerge, stay at position and enlarge contuinuously. This is what I got so far: https: youtu.be aT
Re: Expanding Dust / Logarithmic distortion (clip included)
by Roger Maus 10 months ago
Hi Steve, thanks for all the input! CC Power Pin satisfied me, this appeared the quickest solution. It has the option to reduce the "perspectiveness", which was what I searched for. https: youtu.be RA
PC Build (i7-8700K) for 4K/XR-Compositing
by Roger Maus 1 year ago
Hello there, i am about to buy a new PC. At the moment I am running a i5-2500K, 32GB RAM; it is several years old. In the near future I will do mostly UHD-Compositing (20+layers, 2D, no 3D), mostly AE
Re: PC Build (i7-8700K) for 4K/XR-Compositing
by Roger Maus 1 year ago
Hey Chris, thanks for your reply! the prices for Germany seem to be more expensive than in the US... Actually I stuck to the building guide at pugetsystems: https: www.pugetsystems.com recommended Rec
[CS6] Keying blurred elements (Bokeh on bluescreen) (Footage included)
by Roger Maus 3 years ago
Hi there, so I am keying footage shot in front of a bluescreen. Several elements are out of focus. I am struggling to get the key right. Original footage: Keying so far: Problem here: the blade of gra
Fast 2,5D flight to the earth's core - howto?
by Roger Maus 4 years ago
Hi, I am trying to make a clip that shows a trip to the Earth's core. It is like a fast tracking shot through a very long tunnel. I started this by building 2,5D topology in After Effects. This was ob
Re: Fast 2,5D flight to the earth's core - howto?
by Tudor "Ted" Jelescu 4 years ago
You can do 3D in AE using some 3rd party plugins. It may be that instead of having the camera travel, you create tunnels that move over the camera. Also, there's no need for all pieces of the travel t
Leaving AE for Smoke / Nuke...?
by andrew donaldson 7 years ago
Hello cow fans, This is less support related and more just me thinking and chasing your opinions, etc... I've been one of those jack of all trades editors for about 10 years now. You know the type: cu
Re: Leaving AE for Smoke / Nuke...?
by Steve Drew 6 years ago
Hi Andrew We have similar backgrounds. I started editing in 1997 on Avid, changed to FCP around 2001 and stuck with it until I stopped editing in 2010. Throughout that time I was using After Effects t
+7
Roger Maus liked this 5 years ago
Cartoon look: how was this made? rotoscopy? plugin?
by Roger Maus 5 years ago
I am trying to give my filmed footage a believable cartoon look. So far I am not convinced with the built-in effect that AE CS6 provides. I wonder how the following clips were made: Rotoscopy #1: To m
Re: Cartoon look: how was this made? rotoscopy? plugin?
by Tudor "Ted" Jelescu 5 years ago
Red Giant, Toonit. http: www.redgiant.com products all toonit Tudor "Ted" Jelescu Senior VFX Artist
3D camera: z-axis clashes with layer order (images added)
by Roger Maus 5 years ago
Hi there, can you please tell me what is going on here So I have several layers arranged on the z-axis. in this case, even though the ship (schiff) is closer to the camera, it is shown under a object
Re: 3D camera: z-axis clashes with layer order (images added)
by Roger Maus 5 years ago
oh dear... that's it! thanks! annoying still...
DOF behaving strangely (way too much!)
by Roger Maus 5 years ago
Hi, I am working on a project with a layer put up in z-space. when i try to get really close, I can't keep the object in focus. it just blurs irrecognizably, even with the focus plane on spot! Please
Re: DOF behaving strangely (way too much!)
by Roger Maus 5 years ago
Anybody... Did I express myself clearly I assume I don't quite get the way a camera in AE works, since the blur remains even if I put the aperture to 0.5px!
Car wheel rotation on an angle
by Ben Tillett 8 years ago
Hi, hope someone can help. I've got a car set up so that the wheels rotate when the car is moved left to right. But I can't work out how to extend the expression so that the car may move on a diagonal
Car wheel rotation IN 3D SPACE!?
by Roger Maus 5 years ago
Sorry fo waking up this old lad.... can I make this work in 3D space too how
looping layer with random start point and video wall
by Andrew Centofante 11 years ago
Here it goes. I am trying to create a video wall that will have a camera zooming around to the different screens. In order to help simplify I am going to edit together one long clip in fcp. Ill then u
Re: looping layer with random start point and video wall
by Dan Ebberts 11 years ago
A time remapping expression like this should do it: f = timeToFrames(thisProperty.key(thisProperty.numKeys).time); seedRandom(index,true); offset = framesToTime(Math.floor(random(f))); (offset+loopOut
+1
Roger Maus liked this 5 years ago
2D objects along a 3D path
by Michael Schmidt 10 years ago
Hello! I am trying to do this for hours now, and looking up help on the internet almost for the same amount of time, to no prevail. Maybe someone here can point me towards a tutorial, or has some advi
Re: 2D objects along a 3D path
by Darby Edelen 10 years ago
Honestly the easiest way to make an orbit in 3D is to make your 'planet' layer 3D, then create a Null object and make it 3D. Parent the planet layer to the Null layer, set the planet's position value
+3
Roger Maus liked this 5 years ago
PNGIO library error--render failure
by Eric Knisley 11 years ago
Greetings all, I am rendering out frames of animation which will be played back in an immersive dome projection system. The frames are 2048x2048, 30 fps. I am rendering to .png files, no compression.
Re: PNGIO library error--render failure
by Carl Fontaine 7 years ago
We had the same problem on a project and we finaly found the solution. I'm posting this today because I was searching myself the solution and didn't found nothing on the web. The problem is: we had a
+3
Roger Maus liked this 6 years ago
expression with springs
by David Miller 14 years ago
I am trying to make an expression in which one layer (like text) is offset from a tracking point but moves with a dampened spring action as the tracking point moves around. Can anyone help me modify a
Re: expression with springs
by Dan Ebberts 14 years ago
You know, I just remebered that I had a brute-force method of doing the MM spring thing with expressions. It has to loop through the entire time line on every frame so it will undoubtedly bog down in
+1
Roger Maus liked this 6 years ago
Inertial Bounce expressions suddenly not working!
by Michael Chappell 6 years ago
Can anyone tell me why this started happening in CS6 This expression always worked before. One theory was that the comp was too long (18 minutes). I have this in a 3 minute comp now and still get the
+1
Michael Chappell liked this 6 years ago
Re: Inertial Bounce breaking off
by Roger Maus 6 years ago
Overshoot works perfectly fine. But if anyone else wants to stick to the "old" bounce expression, this is the way: amp = .1; freq = 1.5; decay = 2.0; n = 0; if (numKeys 0){ n = nearestKey(time).index;
wiggle even more randomly, more extremely
by Roger Maus 6 years ago
Hi, how would modify a wiggle to be more extreme In my special case, the wiggle algorithm is simply too balanced. Values should change more rarely, but if they do, to extremer values. Until now, I hel
Re: Error "one argument to mul() must be a scalar"
by Dan Ebberts 6 years ago
Try it this way: x = wiggle(.5,150,3) 0 ; y = wiggle(.5,50,2) 1 ; z = wiggle(.1,5,2) 2 *wiggle(.1,5,2) 2 *wiggle(.1,5,2) 2 ; x, y, z Or maybe, x = wiggle(.5,150,3) 0 ; y = wiggle(.5,50,2) 1 ; z = wigg
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Roger Maus liked this 6 years ago
Inertia expression keeps turning itself off
by Mike Tosetto 8 years ago
Hi there I'm working on a big project at the moment and I'm using this inertia (bounce) expression on lots of elements. It's an expression I found online at the Motion Graphics Exchange website. When
Re: Inertia expression keeps turning itself off
by Dan Ebberts 8 years ago
Try changing the first line of the last section from this: if (n 0){ to this: if (n 0 && t < 1){ Dan
+4
Roger Maus liked this 6 years ago
The difference between all of these compositing and VFX programs?
by Richard Cali 7 years ago
I'm an amateur editor using FCP X and after effects but I'm interested in learning more about vfx compositing motion graphics. Can someone explain the differences between after effects, smoke, flame,
Re: The difference between all of these compositing and VFX programs?
by Walter Soyka 7 years ago
Richard, this is a very big question. If you can focus it a bit more, you can get a more focused answer. Briefly, AE is a layer-based compositing, visual effects, and motion graphics application. It's
+4
Roger Maus liked this 6 years ago
Stop and go (traffic jam, clock hands )
by Roger Maus 7 years ago
Hi, i am searching for an expression that makes a value "stop and go" between given keyframes. It's like in a traffic jam (or the hands of a clock): hold the value for some time, then catch up to make
Re: Stop and go (traffic jam, clock hands )
by Roger Maus 7 years ago
works flawlessly! thank you so much!
Select looped clip depending on size of comp
by Roger Maus 7 years ago
So I got these four hand drawn animations of flowerpots. They are all the same, just different in size: (The 4 animations are separate, I just merged them for nicer gif, hehe.) The flowerpot will scal
Re: Select looped clip depending on size of comp
by Dan Ebberts 7 years ago
Just a hunch--try it this way instead: L = comp("Main Comp").layer(thisComp.name); s = L.transform.scale.valueAtTime(time + L.startTime) 0 ; if (index == 1){ min = -99999; max = 10; }else if (index ==
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Roger Maus liked this 7 years ago
Oscillate value with some randomness
by Roger Maus 8 years ago
Hi there! What i am trying to achieve is an expression which makes a value oscillate in a given *range* of period between two given *ranges* of values. The result would be a clean wave with altering a
Re: Oscillate value with some randomness
by Dan Ebberts 8 years ago
This is as close as I could get: seedRandom(index,true); t = inPoint; while (t <= time){ t0 = t; period = random(2,3); t += period; } if (time = inPoint){ seedRandom(t0,true); amp = random(40,50);
+1
Roger Maus liked this 7 years ago
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