Martin Sansom: Activity About
Martin Sansom

Member Since:
September 20th 2012
5 Posts
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Resolve 11 freezes on render
by Paul Provost 5 years ago
Seeing this behaviour consistently if I try and render anything over 5-10 minutes long. Either Resolve just disappears "poof"! Or it freezes on render. Sometimes file keeps writing while gui is locked
Re: Resolve 11 freezes on render
by Martin Sansom 5 years ago
Have the same problem on my IMac when writing to the same raid, I've changed the destination to a faster SSD and so far its worked, no crashes, maybe the destination drive has to be faster than the so
Some small things that bother me in UI
by Margus Voll 5 years ago
I have met with those issue few times. Maybe it is just me but it is annoying in a sense. If i add parallel nodes on top of each other in some point there is to much of them lets say 16 or 18 on top o
Re: Some small things that bother me in UI
by Martin Sansom 5 years ago
Couldn't agree more, really annoying. The parallel nodes issue can be avoided by selecting a node lower down the tree and then adding a new parallel node which will appear next to the one you selected
Grading/VFX workflow???
by Rob Nield 6 years ago
I'm a VFX artist and I have worked on many projects that incorporate CGI visual effects and a grade. Sadly all of these projects have been rushed, and the grade and visual effects have been produced s
Re: Grading/VFX workflow???
by Martin Sansom 6 years ago
Hi Rob, The general practice is for the grade to start without the VFX shots, the look of the film is established and then as VFX shots arrive they are incorporated into the timeline so that the colou
Display LUT and Output LUT Problems
by janmaarten de wit 6 years ago
Hi, Right now I am trying to understand the relationship between the 'display LUT' and the 'output LUT' If I use the 'ARRI Log C to to Rec709 LUT' on one of them its fine, but using them both gives me
Re: Display LUT and Output LUT Problems
by Martin Sansom 6 years ago
The Display LUT will apply itself to the image but will not bake itself into the image when you render, the Output LUT also applies itself to the image but will bake itself into the image when rendere
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