Convert Camera path to spline? by Jason Connolly 15 years ago Hello the COW! I know this is probably an easy fix, but I can't figure out how to covert a camera path to a spline, and I couldn't find it here when I searched. Anyone got any tips Thanks! Jason
exporting a frame on CS4 by Ron Weber 11 years ago I just started using the new version. The previous version gave you the option to export a selected frame. I can't find that option with this version. I need to export a selected frame to be edited in
Re: exporting a frame on CS4 by Kris Strobeck 4 years ago Figured this out... on CC. You just have to go to the keyframe icon in the track and select "Clip Keyframes." Took me a while to figure this out! Goodness, very simple.
Importing Chief Architect model into C4d by Kris Strobeck 5 years ago Chief Architect will export.dwg, .dxf, and .3ds. dxf and 3ds import fine, as well as textures, which is great, but there are not enough points in a sink for instance. It is very jagged. I've played wi
Wonky work path import by Jack Sewell 9 years ago Hi, I have had this problem for a while now. When I make a work path in photoshop and import it into C4D I get really wonky lines on the spline......it's not smooth at all. What am I doing wrong here
Re: Wonky work path import by Kris Strobeck 5 years ago I think I figured it out! It imports the spline with a bezier type in the object property and intermediate points were set at adaptive. I changed it to subdivided and that seemed to fix the problem!
Files lost durring relinking in FCPX by Jonathan Shuler 7 years ago So last week, FCPX said it couldn't find three files in an event. I had other deadlines to worry about at the time so I left it to worry about next week. This week, I got into the project and noticed
Re: Files lost durring relinking in FCPX by Kris Strobeck 6 years ago I know this is really old, but I just had the same thing happen! I never lose files and am careful to back up, but in this case, it just didn't work out. I can't find the file anywhere on my computer
Re: ramps in ray-traced 3d by John Fenton 7 years ago Use a point light parented to the object and adjust the falloff radius so you get the shading your want Never tried it but should work if it is just one object in range of the light. John