Joseph Bird: Activity About Liked Popular
Joseph Bird

Member Since:
March 17th 2008
13 Posts
Location:
New Orleans, LA
conformed media cache
by Joseph Bird 5 years ago
There's been a little discussion about conformed media cache, but if I understand what is happening, its got a pitfall that I'm trying to find a work around. To explain, I'm using image sequences from
Re: conformed media cache
by Joseph Bird 5 years ago
Wow, great timing.. Is this a recent update I can't for the life of me figure out how I missed it. Maybe lost in the clouds.... Thanks so much. JB BHD
AE6 not previewing
by Donnamarie Floyd 6 years ago
Download from Cloud, launched successfully. Took some type and changed the scale, hit preview, watched the green bar grow, hit play and nothing happens. What am I missing. Worked fine in AE5 and 5.5.
Re: AE6 not previewing
by Joseph Bird 6 years ago
I'd try the same in a new comp and see if its something native to your original comp. Also, make sure your window is in active Camera. Also, see if its a scaling issue or a RAM issue by changing anoth
AE CS6 speed and performance issues
by Scott Carter 6 years ago
Mac OSX 10.6.8 2x2.8 GHz Quad-Core Intel Xeon 32 GB 800 MHz DDR FB-DIMM. Recently upgraded from CS5 to CS6. AE is almost unusable. Takes a painful amount of time to update a comp and I keep getting er
Re: AE CS6 speed and performance issues
by Joseph Bird 6 years ago
Sorry to dredge up an old post, but I just lost a couple hours of productivity in AE 6 because it kept giving me the open GL error. It finally occurred to me that motion blur might be the culprit. unc
+1
Mograph character randomness
by Joseph Bird 8 years ago
Hi there. I'm trying to do a crowd simulation in R 11.5 and Mograph. I have a walk cycle using the motion system and have that under a null as a child of a cloner, Next I've added a random effector to
Re: Mograph character randomness
by Joseph Bird 8 years ago
I think I just may have stumbled across the problem. Of course my non-scientific method of randomly pushing buttons until it works should be considered a large caveat here.... I did in fact get my guy
TP limits using Pblurb
by Joseph Bird 9 years ago
I'm trying to use tp to assemble a piece of architectire as a particle system, and can get the effect to work on very low poly geometry. Is there a magic poly number that makes this work, i'm freezing
Re: TP limits using Pblurb
by Adam Trachtenberg 9 years ago
AFAIK there's no set limit for number of particles. Are you sure you're using the 64 bit version of Cinema so you can address all your ram
Sky Background not rendering!
by Bob Tanner 9 years ago
Hi, I made my first galaxy model, and for the background I used Sky Sky Objects and drew a background of stars. When I render in C4D, it shows up but when I export as .tiff, I don't have the backgroun
Re: Sky Background not rendering!
by Joseph Bird 9 years ago
try rendering without alpha, by default sky objects do no render with an alpha... or, import the render turning alpha off so it doesn't key out...
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