Link 2D point to 3D null by Filip Stillerska 2 months ago I have a scene tracked with the 3D Camera Tracker, and I've created a null in 3D space (from the 3D Camera Tracker data); I want to attach the Flare Center of the Lens Flare effect to the position of
Volumetric Lighting by Filip Stillerska 2 months ago How do I create a volumetric lighting effect For example, if I have this image: https: t3.ftcdn.net jpg 02 77 67 44 240_F_277674439_A3idueXXWKW26DGdmENqMDji7u1pdvMe.jpg And want to achieve something l
Re: Round layer's corners by Filip Stillerska 5 months ago Wow! This really worked, thank you! How did you come up with this I didn't know the Channel Blur effect blurred things in such a rounded fashion !
Shrink layer's edges by Filip Stillerska 5 months ago How do I shrink the edges of a layer I don't mean making the whole layer smaller, I'm only talking about shrinking the edges, like the "Screen Shrink Grow" property of the Keylight effect (which unfor
Convert Z Depth Pass into a Blur Map? by Filip Stillerska 6 months ago How do I convert a Z Depth Pass from a 3D-application into a Blur Map for After Effects' Camera Lens Blur-effect Right now, the thing that's the closest to the camera is black and the thing that's the
"Motion Tile" in Premiere?! by Filip Stillerska 9 months ago In After Effects, there's an effect called "Motion Tile" which basically lets you set an output width and height for a clip and mirror its edges; this is useful when you, for example, want to change t
Explosion FX Triangulation Issue by Filip Stillerska 11 months ago I want to use Explosion FX on an object: But when I do, the mesh becomes extremely triangulated for some reason... I've tried changing the Explosion FX settings (for example, the Cluster-settings) but
Re: Explosion FX Triangulation Issue by Filip Stillerska 11 months ago Unfortunately I don't have the Explosion object or the option to subdivide; I'm using Cinema 4D Lite. However, I found a workaround: first I rendered the scene with the Explosion FX, and then I render
Export without markers by Filip Stillerska 12 months ago How do I export a sequence that includes markers (mostly comment markers) without exporting and embedding the markers in the exported file For example, I have a sequence containing a lot of markers an
Instance Object - "Render Instance"?! by Filip Stillerska 1 year ago When should I use the "Render Instance"-function I've read the C4D manual and online help, but I honestly don't really understand the purpose of this property or in which scenarios I should use it.
Merge two objects into one?! by Filip Stillerska 1 year ago I know that this has been asked before, but I've spent the last couple of hours trying to figure out how to merge connect two (or more) polygon objects into one, single mesh. A lot of people have ment
Re: Merge two objects into one?! by Filip Stillerska 1 year ago I guess there is no way to achieve this in C4D Lite then... Not a huge deal though, I can always place multiple objects as children under the same null which produces a similar result.
Cinema 4D rendering buttons?! by Filip Stillerska 1 year ago What's the difference between the rendering buttons in Cinema 4D I know that the one to the far right adjusts rendering settings, but what's the difference between the one to the far left and the one
Re: Cinema 4D rendering buttons?! by Filip Stillerska 1 year ago Brian, thank you - I do really appreciate your reply! I've got one question regarding the the viewport render (left): will the frames rendered with it be saved somewhere on my computer or will they im
Invert 0% and 100% by Filip Stillerska 1 year ago I've got two value sliders (not necessarily Slider Controls though) on different layers that have a range between 0% and 100%. I want value A to be the "opposite" of value B; for example, when value A
Re: Invert 0% and 100% by Thomas Hannen 1 year ago Assuming slider A is limited to values between 0 and 100, slider B just needs to be a value of 100 minus the value of slider A. You can do this like this: The expression in Slider B's value is: 100-(e
Universal Random Expression by Filip Stillerska 2 years ago Is there an expression that meets the following requirements : Doesn't require existing keyframes (automatic). Allows me to adjust how many times per second it spits out a new random value (like the f
Re: Universal Random Expression by Filip Stillerska 2 years ago I finally found a working expression written by Dan Ebberts in this thread: https: forums.creativecow.net thread 227 20157 The expression: minVal = -80; maxVal = 30; w = wiggle(5,1)-value; value + lin