"Motion Tile" in Premiere?! by Filip Stillerska 1 month ago In After Effects, there's an effect called "Motion Tile" which basically lets you set an output width and height for a clip and mirror its edges; this is useful when you, for example, want to change t
"Shatter" with perspective? by Filip Stillerska 2 months ago I've got an image of a building and I want to make the side of the building shatter explode. To achieve this effect I'm using the "Shatter" effect. However, the Shatter effect doesn't really allow me
Movie Poster Font? by Filip Stillerska 3 months ago On movie posters, there's usually a very small and condensed text at the bottom with information like the production company, director, producer, etc. Does anyone happen to know what font it is
Designing a movie poster in AE by Filip Stillerska 3 months ago TL;DR: I need to design a movie poster in AE and need to figure out the aspect ratio and resolution (in pixels - not DPI) of a movie poster. How do I properly set up an AE-comp for this Longer version
Explosion FX Triangulation Issue by Filip Stillerska 4 months ago I want to use Explosion FX on an object: But when I do, the mesh becomes extremely triangulated for some reason... I've tried changing the Explosion FX settings (for example, the Cluster-settings) but
Re: Explosion FX Triangulation Issue by Filip Stillerska 4 months ago Unfortunately I don't have the Explosion object or the option to subdivide; I'm using Cinema 4D Lite. However, I found a workaround: first I rendered the scene with the Explosion FX, and then I render
Export without markers by Filip Stillerska 5 months ago How do I export a sequence that includes markers (mostly comment markers) without exporting and embedding the markers in the exported file For example, I have a sequence containing a lot of markers an
Instance Object - "Render Instance"?! by Filip Stillerska 5 months ago When should I use the "Render Instance"-function I've read the C4D manual and online help, but I honestly don't really understand the purpose of this property or in which scenarios I should use it.
Merge two objects into one?! by Filip Stillerska 6 months ago I know that this has been asked before, but I've spent the last couple of hours trying to figure out how to merge connect two (or more) polygon objects into one, single mesh. A lot of people have ment
Re: Merge two objects into one?! by Filip Stillerska 6 months ago I guess there is no way to achieve this in C4D Lite then... Not a huge deal though, I can always place multiple objects as children under the same null which produces a similar result.
Cinema 4D rendering buttons?! by Filip Stillerska 7 months ago What's the difference between the rendering buttons in Cinema 4D I know that the one to the far right adjusts rendering settings, but what's the difference between the one to the far left and the one
Re: Cinema 4D rendering buttons?! by Filip Stillerska 7 months ago Brian, thank you - I do really appreciate your reply! I've got one question regarding the the viewport render (left): will the frames rendered with it be saved somewhere on my computer or will they im
Invert 0% and 100% by Filip Stillerska 7 months ago I've got two value sliders (not necessarily Slider Controls though) on different layers that have a range between 0% and 100%. I want value A to be the "opposite" of value B; for example, when value A
Re: Invert 0% and 100% by Thomas Hannen 7 months ago Assuming slider A is limited to values between 0 and 100, slider B just needs to be a value of 100 minus the value of slider A. You can do this like this: The expression in Slider B's value is: 100-(e
Universal Random Expression by Filip Stillerska 1 year ago Is there an expression that meets the following requirements : Doesn't require existing keyframes (automatic). Allows me to adjust how many times per second it spits out a new random value (like the f
Re: Universal Random Expression by Filip Stillerska 1 year ago I finally found a working expression written by Dan Ebberts in this thread: https: forums.creativecow.net thread 227 20157 The expression: minVal = -80; maxVal = 30; w = wiggle(5,1)-value; value + lin