XPresso type and layout setup by Xavier Shuster 1 year ago I don't use xpresso often and can't figure out how to solve this. There is probably some simple solution but I don't see it. I would like to create a setup where I can choose a type and layout of cert
Why is this happening? by Joe Rodgers 1 year ago I have 15 or so planes lined up side by side with a png sequence of a sine wave animating outwards. I have set up the material properly using the color and alpha channels and with just a few of them s
Re: Why is this happening? by Brian Jones 1 year ago I broke the avi into a sequence of PNGs (which it appeared to be in the material) which took took it from 5.96 GB for the AVI to 15 MB for the 749 images (just a note for the future). The file is made
simple dynamics question by chad demoss 1 year ago I haven't messed around with dynamics very much but I watched a few tutorials and most of what I wanted to do was pretty easy. What I wanted was to have a sphere hit some text vertically, the text fly
Re: simple dynamics question by Brian Jones 1 year ago The Dynamics Body tag on the Extrude needs to have Collision Shape set to Static Mesh (or Automatic (MoDynamics)) - when it's the default 'Automatic' it uses the bounding box of the object - which is
XP render with Spherical Camera (VR 360) by Yaleryn Tan 2 years ago Hi all May I ask how do I render out x-particles using a spherical camera Render output is half a cubemap cross (intending to use for dome projection mapping). The x-particles appears when rendered wi
UV unwrap with seam (like blender) by Din Iulian Silviu 2 years ago Hello folks! It is possible to unwrap objects in cinema 4d by settings seams (like blender mark seam) I tried in many ways, watching at tutorials, reading from forums, but I have not found a solution.
Re: UV unwrap with seam (like blender) by Brian Jones 2 years ago not real experienced with UV mapping but with a simple cube without a bottom and the corner edges selected like your object, I get what I think you want by selecting Shrink in Projection then going to