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Brian Jones

COW Leader
Member Since:
January 27th 2002
5503 Posts
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Location:
Calgary, Alberta, Canada
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Chris Martin
Bake MoSpline animation for export
by Demian Krentz 3 days ago
That's it. Trying to export a mospline animation for use in another app. Possible Thanks.
Re: Bake MoSpline animation for export
by Brian Jones 19 hours ago
well that's different than just baking mosplines, it is possible to bake the correction deformer directly - if it's a Loft with animated Mosplines driving it, it would be - Correction Deformer in a nu
File: BakeCorrectionDeformer.c4d
by Brian Jones 19 hours ago
c4d file Uploaded file BakeCorrectionDeformer.c4d https: f1.creativecow.net 13041 bakecorrectiondeformerc4d
PLA animation keyframes not visible in Timeline
by Milan Marecek 1 day ago
Hey maybe a silly question but how to show PLA keyframes in timeline in R20 I have PLA animation done and I need to adjusted. I can see the object in timeline but no PLA keyframes at all (so I cant mo
Re: PLA animation keyframes not visible in Timeline
by Brian Jones 1 day ago
keyframes for PLA should show up in Dopesheet mode but you might have to drag the object into the Timeline manager
How to stop hair showing in reflective material?
by Andrew Millen 3 days ago
I have tried everything. All I want is to render some grass (hair) that does not have a reflection in the water-like material right below it. The compositing tag does not seem to have an effect, no ma
Re: How to stop hair showing in reflective material?
by Brian Jones 3 days ago
can't tell without the scene file - here the hair is reflected with a Compositing tag with Seen By Reflection turned off but once Generate is set to Flat, Triangle, Square or Circle (and I assume Inst
Weird Material Distortion
by Artem Lantsev 4 days ago
Hi all, I'm new so sorry if this is really basic. I have a hexahedron sphere cut into 2 parts (cut lines similar to a baseball), extruded on the inside and subdivided. Looks something like this: When
Re: Weird Material Distortion
by Brian Jones 3 days ago
the UVWs created with the sphere (when you make it editable) are broken (or rather, changed) when you change the geometry so this is the usual result. You can redo the UVWs with BodyPaint or more simp
Merge two objects into one?!
by Filip Stillerska 4 days ago
I know that this has been asked before, but I've spent the last couple of hours trying to figure out how to merge connect two (or more) polygon objects into one, single mesh. A lot of people have ment
Re: Merge two objects into one?!
by Brian Jones 3 days ago
it still should be possible to just copy paste the polys from one object into the other, and does Lite have the Boole object You could do a Boole Union if it's there and then make that editable
Closed Spline Dynamics and Xpresso Ray Collision
by Ryan Nighel de Vries 6 days ago
Hello CC user, Sorry if I miss any deets in this post (it's my first post). I am experiencing a problem with spline dynamics in Cinema 4D Studio R19 and I cannot find a sollution online, I was hoping
Re: Closed Spline Dynamics and Xpresso Ray Collision
by Brian Jones 4 days ago
you can close the spline but spline dynamics are meant for hair and ropes and threads etc it's not likely something that will work. I'd try cheating, just follow a spline with a bit of bend to make it
Skin Deformer Stretching Object? C4D R16
by Declan Haren 4 days ago
So I added bones to an object and binded them together, automatically giving my object a "skin". The following happens. https: imgur.com a hSrkYYK https: imgur.com a AQrdpcm Turning the skin deformer
Re: Skin Deformer Stretching Object? C4D R16
by Brian Jones 4 days ago
it looks like you need to paint weights for your joints. It looks like the influence of the 'bone' there is too wide (which can happen) and if you paint the body vertexes with a weight of zero (for th
if I align an object on spline and clone it then using random effector and adjusting "time" it takes it off the spline
by chad demoss 4 days ago
I have an object with an "align to spline" tag and I am animating the tag position from 0 to 100. everything works fine except when I try to adjust the "time" in the random (or step) modifier so that
Re: if I align an object on spline and clone it then using random effector and adjusting "time" it takes it off the spline
by Brian Jones 4 days ago
what's the long term goal to have more than the one clone I would guess, going off in a a wave or randomly But aligning to spline and cloning won't give you that, I think, since all the cloned align t
File: LanternTrial.c4d
by Brian Jones 2 weeks ago
c4d file Uploaded file LanternTrial.c4d https: f1.creativecow.net 13003 lanterntrialc4d
File: CloneLength2.c4d
by Brian Jones 3 weeks ago
c4d file Uploaded file CloneLength2.c4d https: f1.creativecow.net 12978 clonelength2c4d
File: CloneLength1.c4d
by Brian Jones 3 weeks ago
c4d file Uploaded file CloneLength1.c4d https: f1.creativecow.net 12977 clonelength1c4d
File: RandomTest.c4d
by Brian Jones 4 weeks ago
c4d file Uploaded file RandomTest.c4d https: f1.creativecow.net 12974 randomtestc4d
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 7 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 7 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 7 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
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