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Brian Jones

COW Leader
Member Since:
January 27th 2002
4927 Posts
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Location:
Calgary, Alberta, Canada
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Chris Martin
chrash during working, cant open file anymore "unknown fileformat"
by Ronny Traufeller 3 hours ago
i just spended a whole day on modeling, and then i had a complete system crash. when i now want to reopen the file, it gives me the error "unknown file format" so its corrupt now, is there any way to
Re: chrash during working, cant open file anymore "unknown fileformat"
by Brian Jones 2 hours ago
I know you can send a file to Maxon Support to see if they can resurrect a file but 57000 lines of 0's doesn't sound promising
Spline rail path
by Syed Iqbal 21 hours ago
Hi friends, This is very simple file where I am using my emitter and want emitted particles to follow a spline path. For this I tried to follow a tutorial which used spline rail modifier but they also
Re: Spline rail path
by Brian Jones 2 hours ago
TP Follow Spline doesn't produce any particles itself, it affects particles generated in the scene by emitters - either all of them (if no group is specified) or just the particles in a group if a gro
+1
Boole polygon problem
by Simon Ličman 1 day ago
Hello , i have got 2 extruded text splines converted to polygons , one being half long the other and slightly moved forward the camera (so thats the fatter latter gets cutted into themselves less fat
Re: Boole polygon problem
by Brian Jones 1 day ago
the spline xd (not used) and xd.1 (used) are both two splines in exactly the same place. If you zoom into xd.1 and select a single vertex and then move it you will see there is a second spline there.
Newbie in the house.
by Bur Ci 1 day ago
Hello all, So to make things short, looking at the pic, I have two cylinder objects. I would like to know how to delete the space within the bigger cylinder, in which the smaller cylinder is. Any hint
Re: Newbie in the house.
by Brian Jones 1 day ago
read about the Boole object in the Help for more info but like a lot of C4D you add a Boole object (Create Modelling Boole or it's in the interface under the Array object along the top of the viewport
Cinema 4D r13 and Sierra (sorry)
by Paul Stratford 2 days ago
Is anyone still running r13 on Sierra (mid 2014 Retina Mac Book Pro) I've got someone that's asked if I can "install our copy of Cinema 4d" - as you can probably guess, we've not used it for years. I
Re: Cinema 4D r13 and Sierra (sorry)
by Brian Jones 1 day ago
no idea with Sierra but 13 does work well apparently with El Cap 10.11.6. (I still have 13 on the drive but use 18 all the time). Worth trying out.
Clone with Xpresso
by Danni Runitz 2 days ago
Hey I want to clone objects on a spline using xpresso only. I saw a video from ManvsMachine where he did it, but the video quality are so bad. I took some screenshot and hope one of you can remake it.
Re: Clone with Xpresso
by Brian Jones 2 days ago
can't see most of what's in the xpresso from that screen shot but it's possible to tell he's not dealing with clones but is arranging a bunch of spheres under a null along the spline and feeding the n
TP polygon deflector
by Alan Lacey 3 days ago
It's a few years now since I've needed my R13 studio c4d so I'm very very rusty. I'm trying to create a particle deflector with some geometry rather than the simple plane deflector, so I guess I'll be
Re: TP polygon deflector
by Brian Jones 2 days ago
another of the presets should get you there - TP Follow Spline - I don't know how 'roughly' that is, it seems to keep initial spacing by default, however, Precision, Point Velocity and Tangent Velocit
File: LineThicknessTest
by Brian Jones 2 weeks ago
c4d file a linear spline in the Thisckness Distance controller is not good visually at that viewing angle cubic-ish one looks better. The different rates at which the short and long spline parts fade
File: BroomTest
by Brian Jones 2 weeks ago
c4d file ok, had to change a bunch - really I just set a lot of stuff back to normal values and started fresh-ish. The biggest change I remember is with the bristles - I changed them to Moving Mesh fr
File: hoopDynamicsTrial
by Brian Jones 3 weeks ago
c4d file the usual response is to check out Dynamics The Party's Over in the Help and it's still valid but that is also one messed up file. Why use a tube filleted into a torus instead of using a toru
File: randomImage-BackroundTest
by Brian Jones 2 months ago
zip file I don't know if this is good enough but this is two materials with Multi-Shader one with the backgrounds and one with the images with Alpha not multiplied, just on top. Random effector to col
File: PianoDrop2
by Brian Jones 2 months ago
zip file -Changed the settings in Mode Project Dynamics Expert to Steps per Frame = 5 and Max Iterations per Step = 10 -Changed floor Plane to a poly object from a parametric - I don't know if that ma
File: oddEvenCloneEffect
by Brian Jones 2 months ago
c4d file I saw this in a video somewhere (a Siggraph feed maybe) can't find it but it was the formula effector to affect every second clone. Took a while to work it out... in the formula - if(mod(id;2
File: GradientShadingOfClones
by Brian Jones 2 months ago
c4d file Step effector and Shader effector in combination - turn Use Alpha Strength off (in the Shader Effector Parameter Color) to get full colors - Step effector in Index Ratio to set up the shader
File: TPSoundResponseTest
by Brian Jones 4 months ago
zip file that's one of the old Particle Emitters, those can't be controlled by xpresso as well as TP can. You use some object (typically a null) to control where TP is in the scene but after that it's
File: BuildingFadeIn
by Brian Jones 5 months ago
c4d file a couple ways for sure. Either use a shader effector (linear falloff) with the clones to reveal the clones - the clones 'pop' in or assuming Sketch and Toon you could leave the clones alone a
File: ProximalShaderFade
by Brian Jones 5 months ago
c4d file with the proximal as a layer mask it needs to go in between the two shaders it's masking (really it's only masking the bottom shader out close to the source). The settings in the proximal all
Video: HairDamageTrial demo
by Brian Jones 2 years ago
HairDamageTrial demo Quick screen capture of the process watch video
Video: QuickDemo
by Brian Jones 2 years ago
QuickDemo far more than one way to do this, this is one relatively simple way watch video
Video: PineappleTest
by Brian Jones 2 years ago
PineappleTest video for a forum question. watch video
+2
luka znaor liked this 3 months ago
Video: ModelTrial
by Brian Jones 2 years ago
ModelTrial This is not the only way and it's not exact and needs to be done better but FWIW it's one way watch video
Video: TestRender
by Brian Jones 4 years ago
TestRender straight render of the SeaWakeProximal file watch video
Video: SoftSelect
by Brian Jones 4 years ago
SoftSelect Quicky trial using soft select to make a curve, illustrating that that the soft select may have to come before more detail is added to the model watch video
Video: MayaSplineClean
by Brian Jones 5 years ago
MayaSplineClean The C4D file is real close but has some extra points in some places and the structure is not right yet. I did a quick video because it's easier to just show you rather than write it. I
+3
Barbara Mills liked this 4 years ago
Re: MayaSplineClean
by Brian Jones 5 years ago
The C4D file is real close but has some extra points in some places and the structure is not right yet. I did a quick video because it's easier to just show you rather than write it. I keep using Opti
Video: Splitting an A in half
by Brian Jones 5 years ago
Splitting an A in half using the knife tool and Split to cut an object in half watch support
+1
Steve Marcotte liked this 5 years ago
Re: Splitting an A in half
by Ben Peterson 1 year ago
Im getting really sick of the ads on this website. They really ruin the experience. The problem isn't that i mind sitting through the ads, the problem is that they never run smoothly and I end up havi
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 5 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 5 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 5 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
Video: HyperNurb example
by Brian Jones 6 years ago
HyperNurb example quick video of a simple try at a pokeball watch support
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