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Brian Jones

COW Leader
Member Since:
January 27th 2002
4862 Posts
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Location:
Calgary, Alberta, Canada
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Chris Martin
Applying a Spline Wrapped Object around a Primitive Sphere
by Scott Green 3 days ago
I have a project coming up that involves creating this logo in 3D: The lines are expected to appear and then the logo spins. My question is, how will I get those lines to follow the curvature of the s
Re: Applying a Spline Wrapped Object around a Primitive Sphere
by Brian Jones 3 days ago
Cut them out of spheres perhaps or just use whole spheres with a texture with an alpha channel
Material problem
by Scott Gaskin 4 days ago
Hi, Please see attached screen shots. I have created a material for my characters eye and applied this to the object but when I move the eye to 'look up' this grey appears at the bottom where it is ne
Re: Material problem
by Brian Jones 4 days ago
quickest is to put a pure white texture underneath (material tag to the left of your eye material tag in the OM)
LED Strip Neopixel cloner?
by Thomas Huurman 1 week ago
Im working on a project that requires something that has the same effect as an Adafruit Neopixel LED strip. i got 1 light and put that in a cloner to make the "strip". But i can't figure out how to of
Re: LED Strip Neopixel cloner?
by Brian Jones 6 days ago
Step effector and Shader effector in combination - turn Use Alpha Strength off (in the Shader Effector Parameter Color) to get full colors - Step effector in Index Ratio to set up the shader effector
File: GradientShadingOfClones
by Brian Jones 6 days ago
c4d file Step effector and Shader effector in combination - turn Use Alpha Strength off (in the Shader Effector Parameter Color) to get full colors - Step effector in Index Ratio to set up the shader
Merge two objects with solid inside
by Rangga Luksatrio 1 week ago
Hey there! I want to merge two objects and boole it in half for a unique shape. However, when I boole it, there seems to be a hole in the intersection of the shape. Below is an image of the merged obj
Re: Merge two objects with solid inside
by Brian Jones 1 week ago
don't use a Connect to join the spheres use another Boole set to A Union B
Viewport safe/title/tinted border settings in R18
by Kelly Johnson 1 week ago
Getting back into C4d after a few years and I'm stumped. I'm using C4D Lite at work in AE but can also work in C4d R18. I seem to only see the 'tinted border' in Options Configure while in Perspective
Re: Viewport safe/title/tinted border settings in R18
by Brian Jones 1 week ago
if you use a camera object not the default one, and enable the safe zones you will lose them if you use the shortcut keys for View (F2, F3, F4) but if you are in Perspective (F1) and change the view f
rotate single Objects
by Mira Carstens 1 week ago
Hey, I got a problem here: I've created a bowl which is entirely made out of 3dimensional Triangles. I now want to select single triangles and make them rotate. But I cannot do that, I thought the pro
Re: rotate single Objects
by Brian Jones 1 week ago
if it works with one it should work with the other , would have to see the setup. Can you post the scene file
Rigid Body falling on Snow
by Giorgos Chatzigrigoriou 1 week ago
Hello there, I need help with a simple task. I want to drop a sphere on snow and from the collision some snow to go up. Which is the best way to approach this I tried with cloner and emmiter. Is there
Re: Rigid Body falling on Snow
by Brian Jones 1 week ago
you could go with full fluid simulation but the usual way to do that sort of thing (and dust from footsteps etc) is to have an emitter where it lands which does a shot at impact.
+1
Rendering sculpted objects with Team Render
by Sean Kimber 2 weeks ago
Hi, I'm trying to render out a couple of animations in which the model has been sculpted a bit. I baked the sculpt and deleted the sculpt tag. I also (in a troubleshooting test) deleted the materials
Re: Rendering sculpted objects with Team Render
by Brian Jones 1 week ago
I tried a quick team render and got this warning "Error While Loading Project, Software and hardware renderings are not supported in Team Render" With a bunch of missing images I'm not getting the rig
coloring the clones using random effector
by Syed Iqbal 1 week ago
Hi friends, I brought some 15 png images into c4d using image2plane plugin which are basically symbols of various objects of everyday life and have alpha transparency onto them. My client asked me to
Re: coloring the clones using random effector
by Brian Jones 1 week ago
I don't know if it will give the kind of effect you want but you can use the Variation shader. And I don't have the plugin but a bunch of planes under a Cloner is what I think you have. Select all the
+1
File: TPSoundResponseTest
by Brian Jones 2 months ago
zip file that's one of the old Particle Emitters, those can't be controlled by xpresso as well as TP can. You use some object (typically a null) to control where TP is in the scene but after that it's
File: BuildingFadeIn
by Brian Jones 3 months ago
c4d file a couple ways for sure. Either use a shader effector (linear falloff) with the clones to reveal the clones - the clones 'pop' in or assuming Sketch and Toon you could leave the clones alone a
File: ProximalShaderFade
by Brian Jones 3 months ago
c4d file with the proximal as a layer mask it needs to go in between the two shaders it's masking (really it's only masking the bottom shader out close to the source). The settings in the proximal all
File: DysonSphereTest
by Brian Jones 3 months ago
c4d file Wrap deformer wrapping a cloner (could be a Fracture if you have a lot of prebuilt tiles) into sphere. https: f1.creativecow.net 10725 dysonspheretest
File: nestedCircles
by Brian Jones 3 months ago
c4d file this is closer to what I think I'm seeing in that clip but I don't have a grip on the nice slowing of the first circles and how to stop the deeper ones but I haven't had that much time to tes
File: MultiShaderPartial
by Brian Jones 3 months ago
c4d file you can use a single texture on a cloner and it will apply to all members of the cloned group that don't have their own (different) texture tag. A single texture on a group can also be limite
File: StopSeparationPreCollision
by Brian Jones 4 months ago
c4d file with Thrausi type objects (a number objects in a Fracture as Thrausi does) to get something to fall dynamics have to be on but if it's many pieces you have to leave dynamics on but turn off s
File: CollisionReplacementTest
by Brian Jones 5 months ago
c4d file also possible via the FlipFlop node https: f1.creativecow.net 10462 collisionreplacementtest
File: SplineHairDisplacement
by Brian Jones 5 months ago
c4d file had another thought, don't know what kind of motion you want but to me the Displacer deformer would give better motion (more controllable anyway). The problem is controlling whether the roots
Video: HairDamageTrial demo
by Brian Jones 2 years ago
HairDamageTrial demo Quick screen capture of the process watch video
Video: QuickDemo
by Brian Jones 2 years ago
QuickDemo far more than one way to do this, this is one relatively simple way watch video
Video: PineappleTest
by Brian Jones 2 years ago
PineappleTest video for a forum question. watch video
+2
luka znaor liked this 2 weeks ago
Video: ModelTrial
by Brian Jones 2 years ago
ModelTrial This is not the only way and it's not exact and needs to be done better but FWIW it's one way watch video
Video: TestRender
by Brian Jones 4 years ago
TestRender straight render of the SeaWakeProximal file watch video
Video: SoftSelect
by Brian Jones 4 years ago
SoftSelect Quicky trial using soft select to make a curve, illustrating that that the soft select may have to come before more detail is added to the model watch video
Video: MayaSplineClean
by Brian Jones 4 years ago
MayaSplineClean The C4D file is real close but has some extra points in some places and the structure is not right yet. I did a quick video because it's easier to just show you rather than write it. I
+3
Barbara Mills liked this 4 years ago
Re: MayaSplineClean
by Brian Jones 4 years ago
The C4D file is real close but has some extra points in some places and the structure is not right yet. I did a quick video because it's easier to just show you rather than write it. I keep using Opti
Video: Splitting an A in half
by Brian Jones 5 years ago
Splitting an A in half using the knife tool and Split to cut an object in half watch support
+1
Steve Marcotte liked this 5 years ago
Re: Splitting an A in half
by Ben Peterson 1 year ago
Im getting really sick of the ads on this website. They really ruin the experience. The problem isn't that i mind sitting through the ads, the problem is that they never run smoothly and I end up havi
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 5 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 5 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 5 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
Video: HyperNurb example
by Brian Jones 5 years ago
HyperNurb example quick video of a simple try at a pokeball watch support
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