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Brian Jones

COW Leader
Member Since:
January 27th 2002
5256 Posts
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Location:
Calgary, Alberta, Canada
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Chris Martin
cloth object rendered at higher frame rate for slower motion: possible?
by Steve Bentley 2 days ago
I've got this lovely little cloth object being taken by the wind (think: Forrest Gump's feather). The motion is perfect, position is perfect. But I want it to run slower. Normally for this we just cra
Re: cloth object rendered at higher frame rate for slower motion: possible?
by Brian Jones 2 days ago
Thanks for the description Steve
Grouped object containing hair in an Emitter - problems with too much or no dynamics.
by Paul Davies 1 week ago
Hi everyone, im making a scene for fun of some troll dolls being emmited down into a bowl and want them to pile up and for their hair to move and interact with objects hitting them. HOWEVER, when i ma
+1
Paul Davies liked this 5 days ago
Re: Grouped object containing hair in an Emitter - problems with too much or no dynamics.
by Brian Jones 2 days ago
the look of the hair as polys is dependant on the material you put on. Since troll hair is some form of plastic (I assume) and the hair mat is trying for human hair it's likely a good material will ge
File: TrollTrial2
by Brian Jones 4 days ago
c4d file the problem would be that the joint spline chain also has no real polys so wont react to collisions (I would think) but if you had geometry in the hair (I assume invisible) that got the hair
File: TrollTrial
by Brian Jones 5 days ago
c4d file this seems to work for me. Very simplified but the general structure should work. Only the 'head' gets a tag (Compound Collision Shape, no Inherit) the 'eyes' and hair are children of that. T
File: BevelExamples
by Brian Jones 2 weeks ago
c4d file You are looking for Bevels. If your cube is editable you can use the Bevel Tool (in Edge mode) and if the edge you want is selected it will bevel only that edge. You can also use the Bevel De
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 7 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 7 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 7 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
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