Brian Jones: Activity About Liked Popular Files Images
Brian Jones

COW Leader
Member Since:
January 27th 2002
5039 Posts
100 posts500 posts1000 posts5000 posts
Location:
Calgary, Alberta, Canada
Friends:

Chris Martin
too much energy in a fractured dynamic simulation
by Steve Bentley 2 days ago
I mean this has always been a problem in 3D - you pour a liquid into a glass in Real Flow and invariably it shoots up and out the other side. You have to pour your wine from a pretty good height to ge
Re: too much energy in a fractured dynamic simulation
by Brian Jones 18 hours ago
I just remembered I didn't see you refer to Collision Noise in your initial thread, pardon if I missed it or you just didn't put it in but that should definitely be set to 0% for stuff like this. It a
X-PARTICLES Making a sprite follow the orientation of the emitted particle trail
by Scott Green 1 day ago
I've just started playing around with a X-Particles but for the last couple of days I've been trying to figure out how to get a sprite to face the orientation direction of a particle trail that's bein
Re: X-PARTICLES Making a sprite follow the orientation of the emitted particle trail
by Brian Jones 23 hours ago
in xpEmitter Extended Data Particle Rotation Data Use Rotation should be on and then set Rotation Mode to Tangential
Cinema 4D OpenGL Problem !
by Iulian Corman 3 days ago
Hi, I have a problem with my OpenGL in C4D R16, i don't know how to explain that. If I move camera or press something the C4D freeze or something. I installed all drivers of my graphics card, but noth
Re: Cinema 4D OpenGL Problem !
by Brian Jones 2 days ago
not a PC guy but FWIW, your laptop doesn't have enough power likely. That's not very much RAM for running Windows 10. The processor is a Pentium not an i3 i5 i7 (which is probably not the big thing un
Molecule grid
by Ari Grunzeweig 5 days ago
Hi, Can anyone guide me on how to recreate some like in the attached screenshot. I imagine there is a solution within the cloner object, but I'm having lots of trouble figuring it out. Thanks!! Thanks
Re: Molecule grid
by Brian Jones 3 days ago
you'd need a tracer with a distance parameter - there have been a couple in the past but none that I have now (don't know if that's because they stopped working due to version changes or if I just hav
File: MoleculeGridTrial
by Brian Jones 3 days ago
c4d file you'd need a tracer with a distance parameter - there have been a couple in the past but none that I have now (don't know if that's because they stopped working due to version changes or if I
Melting Effect
by Seth Brown 4 days ago
Hi does anyone know how this watch v=Drg6soX8960 effect at 1:40 is done Is it realflow
Re: Melting Effect
by Brian Jones 4 days ago
half a URL, tricky... It could be RF but it could also be xparticles or any number of fluid generators fluid capable particle systems
problem with emitter and steam
by Louisa Cranmore 4 days ago
Hi, I am trying to make an emitter follow a spline. When I add an object such as a small cube to the emitter, it does indeed follow the assigned spline. However, when it's just the emitter and the sha
Re: problem with emitter and steam
by Brian Jones 4 days ago
that's the original particle system and you can't get the particles to move excepting by the modifiers that are part of it's system (Attractor, Deflector, etc - the stuff in the Simulate Particles men
Animating Materials
by João Oliveira 1 week ago
Hello all! Hi! I would like to know how this kind of texture animation was made. Here's the link: https: www.instagram.com p BSEHfvbDnC7 taken-by=oliver_helfrich For what I see, I think he used photos
Re: Animating Materials
by Brian Jones 1 week ago
yeah PLA would be a lot easier to keep all the edges together, and it's definitely objects for the circles at least take a look at the blue and yellow dots on the orange rectangle, when that rectangle
more cloner time offset woes
by Steve Bentley 1 week ago
So I guess any expresso tag inside the cloner doesn't figure into any time offset set in the cloner. I have a few xpresso nodes inside an xpresso tag inside the cloner that are being driven by animati
Re: more cloner time offset woes
by Brian Jones 1 week ago
judging by the previous threads you are wanting animate the clones (or start the animation) based on the position of something, the more recent thread was correct - one texture feeds all the clones so
File: OffsetAnimationsOfClones
by Brian Jones 1 week ago
c4d file judging by the previous threads you are wanting animate the clones (or start the animation) based on the position of something, the more recent thread was correct - one texture feeds all the
File: ObjectsFollowSweepGrothTrial
by Brian Jones 2 weeks ago
c4d file the discs drifting off can be fixed by checking "Use Uniform Distribution" in the three Spline Operators. The axial spin looks like gimbal lock, yes. The gimbal lock can be fixed by using a r
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 6 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 6 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 6 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
© 2017 CreativeCOW.net All Rights Reserved
[TOP]