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Brian Jones

COW Leader
Member Since:
January 27th 2002
5614 Posts
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Location:
Calgary, Alberta, Canada
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Chris Martin
How to mirror whole structure including skin
by Milan Marecek 3 days ago
Hi guys this might be a silly question but is there any simple way how to mirror whole structure including IK settings, bones, etc.. I've got two hands pushing the trolley (see attached picture). Left
Re: How to mirror whole structure including skin
by Brian Jones 2 days ago
seems to be a bug in the Cel shader or a limitation to how it works, But given that the specular portion (if you turn it on) works on both sides unlike the diffuse I'm going with bug. I'd have to gues
Xpresso does not work with Team Render?
by David Cabestany 4 days ago
I'm rendering a still scene that has a very simple piece of Xpresso applied to one of the objects, a null that pulls the height of a helix. I need this to be photorealistic so I'm using Physical rende
Re: Xpresso does not work with Team Render?
by Brian Jones 3 days ago
do a Current State to Object or maybe try frame 1 not frame 0
Effect the seed of a Discplacement object's noise shader
by Devin Halladay 1 week ago
Hi! I have a cloner cloning some spheres. The spheres all have a Displacer on them, with a noise shader attached. I need to find a way to change the seed parameter of my Displacer's custom noise shade
Re: Effect the seed of a Discplacement object's noise shader
by Brian Jones 3 days ago
which will be fine as long as the clones don't move
Scale keyframes in value (not time)?
by Simon Smith 3 years ago
Hi, must be a simple way to do this but can't work it out. I want to scale the values of multiple keyframes in the graph editor together, say in the x-axis (example being object moves in the x-axis wi
Re: Scale keyframes in value (not time)?
by Brian Jones 4 days ago

novice, please please please
by Tom Dempsey 5 days ago
Hi, I am learning Cinema 4d and have been following several particle tutorials which request that i create a polygon (triangle), make it editable, then delete 2 of the 3 points so that i am left with
Re: novice, please please please
by Brian Jones 5 days ago
yeah, 20 made a change, the vertexes of a deleted polygon don't hang around like in previous versions (so you don't have to clean them up if you don't want them). You can get the old behavior by Shift
Illuminate unlit areas of a geometry (no backlight)
by Caio Alves 1 week ago
Hi guys. I've been trying to learn C4D for the past days (I was using 3ds Max before). I'm creating Earth and I want to add a Luminance layer that contains a bitmap with the city lights. However, I do
Re: Illuminate unlit areas of a geometry (no backlight)
by Brian Jones 7 days ago
put the night lights image into a layer with the Backlight shader set to multiply (or whatever works best). 13263_earthnightlights.c4d.zip
+1
File: EarthNightLights.c4d
by Brian Jones 7 days ago
c4d file Uploaded file EarthNightLights.c4d https: f1.creativecow.net 13263 earthnightlightsc4d
Soft-Bodied Object Melt with Fillet
by Ángel Molina López 1 week ago
Hi everybody: I want to create a loop with a couple of cubes but when I add fillet to them and turn them into soft bodies, when they touch the ground, they "melt" like butter. Is there any way to avoi
Re: Soft-Bodied Object Melt with Fillet
by Brian Jones 1 week ago
a possibility is to use a Mesh Deformer to use a simple cube as the deformation cage for the fillet cube, like this 13262_softbodyfilletviameshdeformer.c4d.zip The limitation is the cage needs to be a
File: SoftBodyFilletViaMeshDeformer.c4d
by Brian Jones 1 week ago
c4d file Uploaded file SoftBodyFilletViaMeshDeformer.c4d https: f1.creativecow.net 13262 softbodyfilletviameshdeformerc4d
Baking multiple emitters and rigid bodies, not working in Render - C4D R19
by Niklas Lange 1 week ago
Hello, I have a scene that involves rigid bodies being emitted and bouncing off of a surface. In order to select parts of the timeline for rendering, I want to bake the dynamics. What I did was baking
Re: Baking multiple emitters and rigid bodies, not working in Render - C4D R19
by Brian Jones 1 week ago
dynamics typically need to be baked using the Cache tab inside the Dynamics tag since dynamics take the objects wherever they go once they are created.
+1
Assign a displacer deformer only to a polygon selection
by Tulio Laanen 1 week ago
Is there a way to assign a displacer deformer only to a polygon selection, instead of a whole object Maybe a silly question but I cannot figure it out.
Re: Assign a displacer deformer only to a polygon selection
by Brian Jones 1 week ago
yes, you can make a Selection tag of the face polys you want to use then add a Restriction tag to the Displacer deformer and drag the selection tag into that. you could also use displacement in a mate
+1
File: earring2.c4d
by Brian Jones 4 weeks ago
c4d file Uploaded file earring2.c4d https: f1.creativecow.net 13227 earring2c4d
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 8 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 8 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 8 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
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