Brian Jones: Activity About Liked Popular Files Images
Brian Jones

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Member Since:
January 27th 2002
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Calgary, Alberta, Canada
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Thinking Particle Self Collision
by Jan Zhgut 1 day ago
Hi everyone! I have some question! I've done this work https: youtu.be Fmdq-UMUlD8. As we see at animation conveyor doesn't work perfectly! Some particles leave box area of conveyor! And at 7 sec appe
Re: Thinking Particle Self Collision
by Brian Jones 2 hours ago
I'd keep going with the dynamics - you can't really combine dynamics and TP Colliders (well maybe you can but there is no point if you have dynamics) and just make it all that way. Like this 11879_con
File: ConveyorTrial
by Brian Jones 2 hours ago
c4d file I'd keep going with the dynamics - you can't really combine dynamics and TP Colliders (well maybe you can but there is no point if you have dynamics) and just make it all that way. https: f1.
Texture mapping these palm trees?
by Tarn Mount 1 day ago
Hi, I downloaded this model of palm trees and it came with all the various images and textures. But in my ignorance (think noob) I have no idea how to texture map them so they look like the rendered p
Re: Texture mapping these palm trees?
by Brian Jones 22 hours ago
the UV's look like they are alright so you just have to import with settings that will separate the leaves and stems (or do if after) - if that's already what you have then it's just a matter of using
Light in toy bear's glass eye
by John McMullin 5 days ago
I'm trying to recreate this eye: I've tried playing with caustics, using a curved glass surface on top of an iris layer, but can't get anything with the same richness, sheen and colour. And the other
Re: Light in toy bear's glass eye
by Brian Jones 5 days ago
re caustics, if surface caustics are off it should help limit light effects on the surrounding hair
Some frames rendering as black
by Tarn Mount 1 week ago
Hi, I'm a noob to anything 3D. I have a 300 frame animation and the first 93 frames are all rendering as pure black. Every frame after 93 looks great. The animation is a flyover and the landscape I cr
Re: Adam, Brian, anyone else - any ideas?
by Brian Jones 6 days ago
it's the Absorption Distance which is calculated on a volume (usually) but a one dimensional disk is being used so it breaks, total internal reflection also doesn't make sense but doesn't break it. It
Water ripples around a moving/still object?
by Tim Vining 1 week ago
I was wondering if anybody had a simple method for creating surface ripples around an object--say, a figure--moving around in water and stopping on occasion. The ripple shader will create ripples arou
Re: Water ripples around a moving/still object?
by Brian Jones 1 week ago
there are some methods out there (tutorials on the net) which have a wake behind an object easily enough but an object that stops would be different. Perhaps you could modify one of those 'wake' metho
Global Illumination causing unwarranted render issues?
by Cristian van de Ven 1 week ago
Hello everyone, I'm working on a relatively simple scene where a camera follows a key that unlocks some doors, after which the camera flies through said door. I'm using a stage object to switch from c
Re: Global Illumination causing unwarranted render issues?
by Brian Jones 1 week ago
what happens if you change the Physical Sampler to Progressive and the GI Preset to Progressive - No Prepass
A way to create this kind of object part out of Taper/Bulge/Squash & Stretch/etc. ? (Taper + wider top)
by Lucian Boroslache 2 weeks ago
I want to create the same object part as in the green box (see image below). As you can see the SIDE looks like it can be made out of Taper but the FRONT it's wider. This is what I've got with the Tap
Re: A way to create this kind of object part out of Taper/Bulge/Squash & Stretch/etc. ? (Taper + wider top)
by Brian Jones 2 weeks ago
use an FFD instead - where you can use the control cage of the FFD to Taper on one axis only
Render Color Issue
by Max Strebel 2 weeks ago
I'm trying to render this heart with a fog texture, and it looks good in the sample render, and as it's rendering it has the right "look," but then as soon as each frame is finished, it saves an image
Re: Render Color Issue
by Brian Jones 2 weeks ago
haven't used fog much on an object, would have to know more see the scene file, renderer, lights, etc.
animation codec with millions plus alpha channel missing?
by chad demoss 2 weeks ago
I want an alpha channel and for whatever reason I don't see an option to save my quicktime as "animation" I just upgraded to R19 so maybe this isn't a option anymore Is png sequence the only option no
Re: animation codec with millions plus alpha channel missing?
by Brian Jones 2 weeks ago
no, media core is something Maxon developed for R19 - to 'modernize' and Apple hasn't been doing much development on QT for a while (at least the old QT 7). You can check out their explanation here ht
File: SphereCageBuild
by Brian Jones 3 weeks ago
c4d file there are at least a couple ways to do that, one is brute force build (the Null sets in the example various stages of the build) not hard really just a bit of time. and the other is Booles ht
Wrapped Text + 0% Visibility = Rendering Problems
by Diane Koro 6 years ago
I've posted this across several forums but nobody seems to know what's going on here...I've got text wrapped around a sphere, which I want to fade into my scene, but instead both are showing up where
+2
Brian Jones liked this 6 years ago
Re: Wrapped Text + 0% Visibility = Rendering Problems
by Brian Jones 6 years ago
visibility works mostly like alpha but it's usually most useful if you have to make objects just 'pop' in over one frame or if you have a group of objects in a null or maybe one object with more than
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