C4D export for browser embedding by Benedict Hein 10 months ago Hi there, I had a customer ask me if I can provide him with files so they can embed them on the website for free rotation and zooming in. They are using wordpress which has different plugins. I tried
Sweep / Helix twist problem by Benedict Hein 11 months ago Hi guys, I got the following problem when trying to make screw threads Helix within a sweep works fine when upright. When rotated 90 I get weird twists within the sweep. When turning banking on the tw
Re: Sweep / Helix twist problem by Harry Hoag 11 months ago Maybe try making an instance of your helix and move the instance up a bit in the Y axis. The put the instance inside the sweep nurbs object as a rail, and turn of rail scale. That should keep your swe
scene optimizing and reducing render time by Benedict Hein 1 year ago Hi guys, I'm still a beginner with learning-by-doing projects. Since we have around 14 machines I can use with team render I mostly don't care that much about render times e.g. scene optimization. But
Bokeh with physical render by Benedict Hein 1 year ago Hi guys, I am trying to get the bokeh effect from the copper reflections as previewd by OpenGL. But when rendering with physical render they don't show up. What do I have to do Thanks!
Glowing/Luminous material by Benedict Hein 1 year ago Hi Folks, I am trying to achieve an effect as the attached image shows. The "glowing" lines in the middle. How is this achieved Especially the bright, white middle with light blue shine. Do I need Glo
Re: Glowing/Luminous material by Rajesh Barnabas 1 year ago in case you do go with global illumination i found that to speed up render it may help to just use QMC rather than IR + QMC. And it helps prevent flickering and jitter of the glow... see my post here:
optimizing for bevel by Benedict Hein 1 year ago Hi there, I'm doing a lot of product visuals for electrical components. The files I am getting from the customer are STEP, which are converted to OBJ before importing to cinema. Everything is fine, ex
Re: optimizing for bevel by Benedict Hein 1 year ago Thought I've might have missed some feature or option, since I'm relatively new to 3D. But since you both suggested pre-beveling or manual beveling I'm gonna stick with that. Thank you!