Anthony Tonev: Activity About Popular Images
Anthony Tonev

Member Since:
January 12th 2018
6 Posts
PI number animation
by Anthony Tonev 2 years ago
Can someone re-create this in AE https: upload.wikimedia.org wikipedia commons 2 2a Pi-unrolled-720.gif If you unroll a circle 360 degrees you should end to 3.14 times its size. I'm not good at math b
Re: PI number animation
by Anthony Tonev 2 years ago
Thanks Dan - works great! I got it now.
DuIK rig interaction
by Dan Donaldson 4 years ago
Hello all, I have a character who needs to be playing the guitar. I have two comps for the character: a "breakdown" comp which houses all of the character's elements (different eyes, mouths, hands, et
Re: DuIK rig interaction
by Anthony Tonev 2 years ago
Hi, Puppet tool is not ideal for that - once you break the mesh you will get these "black lines". However the puppet tool has some Overlap options but they apply only on the mesh - you can on theory m
AE cartoon
by Ratluci Yahoo 2 years ago
Hello to all. I have writen some nice comedy sitcom scenario, and i wanna put that in cartoon. I'll draw everything in illustrator, animate in after effects, and merge all together in vegas pro. Rough
Re: AE cartoon
by Anthony Tonev 2 years ago
Hi there, I've started with AE first and way later got into Ai and PS. And I think the layer style in the last two is confusing and not as intuitive as it's in AE . I guess it's a matter of perspectiv
How to "make mirror like" motion within an expression?
by Jakub Korselt 2 years ago
Lets say i have got some object in comp which moves between two keyframes and i would like somehow to connect another object to that one but make the motion opposite one... only on one axis. example:
Re: How to "make mirror like" motion within an expression?
by Anthony Tonev 2 years ago
Only on Y axis. y = -thisComp.layer("layer name").transform.position 1 ; x = transform.position 0 ; x,y
+1
add starting point to expression
by Giordana Guerriero 2 years ago
Hello, I found this very heplful expression by Dan Ebberts, but I don't know how to make it start at some point of my layers. Any ideas Thank you Position yVelocity = 200; pixels per second oscFreq =
Re: add starting point to expression
by Anthony Tonev 2 years ago
At some point You mean at some time Try this if you want it to start at 5 second. start =5; adjTime = time-start; if(time >start){ yVelocity = 200; oscFreq = 1.5; oscDepth = 35; drift = 25; value +
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