Aaron Pozzer: Activity About Liked Popular Images
Aaron Pozzer

Member Since:
April 15th 2011
125 Posts
100 posts
Vortex / Expanding Helix
by Aaron Pozzer 1 year ago
Is there any tool, native or as a plugin, that will let you create a non-linear helix Such as you would expect the shape of a vortex to be... tighter at 1 end, wider at the other, where the spacing of
Re: Vortex / Expanding Helix
by Aaron Pozzer 1 year ago
thanks for the follow up Jim, that looks more like what im after. Havent had a chance to punch in those settings, but ill try it out when I have a minute and see where it gets me. Steve, do you have a
How To? Cyberwar stretch effect
by Aaron Pozzer 3 years ago
hey all. im trying to figure out this stretching effect going on here... https: youtu.be UPXctbdBth0 t=39 going to keep fiddling around with it, but just wondering if anyone has any ideas. thanks.
Re: How To? Cyberwar stretch effect
by Aaron Pozzer 2 years ago
figured it out... CC Scale wipe.
Curves jumping to "pencil mode"?
by Aaron Pozzer 3 years ago
so this has started randomly happening, and i cant figure out whats causing it. i made a curves adjustment layer, make a point here n there to make my adjustment. i come back to the layer later, and i
Re: Curves jumping to "pencil mode"?
by Aaron Pozzer 3 years ago
iv noticed exatctly when its happening. i set a key on the curves layer, move ahead 1 or 2 frames, curves magically converts to pencil mode. step back 2 frames (not undo, just scrub), and its back to
Shader time remap? (not time offset)
by Aaron Pozzer 3 years ago
So i wanted to use a shader effector to offset the animation of some clones. Easy enough, that part came together fine, but it didnt behave how i was expecting. I entered a time offset in the effector
Re: Shader time remap? (not time offset)
by Aaron Pozzer 3 years ago
answer from darby on c4dcafe... "The only thing you should need to change to get this to work is to switch the Animation Mode on the Cloner's Transform tab from Play to Fixed."
need satellites to orbit earth
by Kasey Amato 3 years ago
i need to animate some satellites orbiting the globe. all the satellites need to be attached and move from south to north or north to south. I have the satellites and connecting lines built out with c
Re: need satellites to orbit earth
by Aaron Pozzer 3 years ago
not quite sure i understand, but based on looking at the video, if i had to do it, and use clones, id make 8 or 12 separate cloner rings (or however many rings of satellites you want), and just animat
Cloth Jumping/Flipping around
by Aaron Pozzer 4 years ago
hey all, im having some cloth trouble. well, this whole project has been cloth trouble. i find it impossible to get the c4d cloth engine to give good results without an absolute battle. granted, im ne
Re: Cloth Jumping/Flipping around
by Aaron Pozzer 4 years ago
thanks brian. good point on the cubes pulling it along. maybe if i slowed that down it would drop the overall energy. the reason i did it that way (flat to bend into position) was because it was easie
Keyframed objs + Random Effector = Broken Animation
by Aaron Pozzer 4 years ago
so, i did some simple animation on some objects, and decided that to add some visual interest id add some randomness to them. Put all the objects in a fracture, added the random, and it seemed ok unti
Re: Keyframed objs + Random Effector = Broken Animation
by Aaron Pozzer 4 years ago
thanks brian. that seems to have done it. i swear i tried that though and it didnt work... maybe my cache tag was still active and i was just watching cached craziness. eitherway, had to set the anima
2014 Viewport film/resolution gate
by Aaron Pozzer 5 years ago
so i just upgraded to maya 2014. the project im starting now is in vertical portrait orientation. when i set my resoultion, in this case 1000x1500, turn on film and resolution gate, the viewport maint
Re: 2014 Viewport film/resolution gate
by Aaron Pozzer 5 years ago
no answers well a friend of mine solved it for me. in the viewport, go to view- camera settings- and choose either fill or vertical. this was still not enough, and i was still losing the top of my fra
+2
Vray IM/GI problem
by Aaron Pozzer 6 years ago
Im having a problem with the GI render element turning black when doing Vray animation renders. I followed these instructions... http: www.spot3d.com vray help 150SP1 tutorials_anim2.htm ... which are
Bending rebar (metal dynamics)
by Aaron Pozzer 6 years ago
so this is a general 3d question. it is not maya specific. if someone has a suggestion that works in another package, please feel free to contribute that idea as well. im looking for a good way to mak
Re: Bending rebar (metal dynamics)
by Aaron Pozzer 6 years ago
thanks steve, that helped out. i think my mistake yesterday was i was not using nCloth. i fooled with the settings and have something that definitely holds its shape more when struck. however... what
downsizing an image
by keith vickers 6 years ago
I have an image that is large exported as a tiff from C4d. I need to downsize the image for an a3 leaflet but when i try to resize the image loses quality. I have tried resizing bicubicSharp er but I
Re: downsizing an image
by Aaron Pozzer 6 years ago
as far as resizing goes, i personal like bilinear filtering. i did a test using all the sampling options and settled on bilinear as the best. i regularly create big PS comps from 21mp 5dMk2 files, and
Blur affects mask??
by Aaron Pozzer 6 years ago
hey all, i just came across a problem. well its a problem in that iv never noticed it before, and im not sure if its just PS acting up, or this has always been a feature. if i have a raster layer, som
Particluar, orient to motion issues
by Simon Edwards 7 years ago
Hi Everyone, Been a while since I've posted here but you lot are always so helpful. I'm having trouble with particular, I'm trying to get the particles to orient to the motion but they just don't seem
Re: Particluar, orient to motion issues
by Aaron Pozzer 6 years ago
just found this thread. the script is great, and it would be helpful for a 2d application, but as Mike said, to get it to work in 3d space would require some more expressions. since im no expression m
Particular: Face away from ____ ??
by Aaron Pozzer 7 years ago
so im just playing around with some ideas for a logo animation for a client. im trying to make a tree growing... sihlouette. i thought about using particular to have the leaves pop on via textured pol
Re: Particular: Face away from ____ ??
by Mike Park 7 years ago
With the method you are using, I cannot think of a way to orient the particles in the direction you want. If you were using a motion path or some other method to distribute them, then yes, but using a
VRay Hard Edge Bump Maps
by Aaron Pozzer 7 years ago
so this is a mystery. both maya and mental ray seem to render this simple cube w bump map fine, but not vray. any idea whats going on here and why this bump map (and any i try) has hard edges http: i5
Text Stays Horizontal
by Aaron Pozzer 8 years ago
after a quick search, I couldnt find any answers for this. I would like to have my text (or any object), stay horizontal in relation to the camera position orientation. this only needs to work on the
Re: Text Stays Horizontal
by Aaron Pozzer 8 years ago
after a bit of fiddling, it seems that its the yRot on the camera that gives the slightly off results. when the camera is down, close to the map ground, and rotated to be looking towards the horizon,
Value in relation to keyframes
by Aaron Pozzer 8 years ago
so im not sure how to describe what i want to be able to do here, but ill take a shot. i have a particle system being controlled by 2 nulls. 1 null is parented to another object, gets path info etc, a
Re: Value in relation to keyframes
by Aaron Pozzer 8 years ago
that did it! good stuff. i tried to add in an offset function as follows... p = property; fadeFrames = 10; offset = .1; if (p.numKeys > 1){ t0 = p.key(1).time; t1 = p.key(p.numKeys).time; t = frame
SureTarget 2 messing up expression
by Aaron Pozzer 8 years ago
hey all. i just decided to try out ST2 today after hearing about it, hoping it might help my camera animation for my current map project. the animation is relatively straight forward. camera zooms in
Re: SureTarget 2 messing up expression
by Dan Ebberts 8 years ago
The camera is probably parented. Try changing the second line to this: distance = length(sub(position , cam.toWorld( 0,0,0 ))); Dan
+1
Aaron Pozzer liked this 8 years ago
© 2019 CreativeCOW.net All Rights Reserved
[TOP]