| | |
|  | Setting up Shared Foldersby Aaron Barton 6 months agoHey everybody, So I had a quick question. I was reading through parts of the Smoke 2013 Wiki Help and I saw that there's a way to set up Shared Folders so that multiple people can work on the same pro | |
| | |
| | |
|  | Triptych view for connectFXby Jeremy Ball 11 months agoIs there a way to use the Triptych viewer with in ConnectFX to compare the shot you are wiring on with other shots in the timeline It would really be helpful for creating a complex grade or effect tha | Re: Triptych view for connectFX by robert coulin 11 months ago hi Marc, im sure, it will show up eventually ;-)) re Triptych or Multiview inside CFX: you could also use 3-view & set context 1 & 2 (- + click), this gives you result context1 context2 - close to 3vi
|
| |
| | |
| | |
|  | Max resolution in Smoke 2013, 8K ?by Helge Tjelta 11 months agoHi, I am doing an exhibition project and need some odd resolution. 22680x1920 (21-screens vertical). But Smoke stops at 8K... is there somewhere to change this Cheers Helge Helge | |
| | |
| | |
|  | Question about "log" switchby Jeremy Garchow 11 months agoLove the log switch, but what footage is that appropriate for, or I it just AE general and quick linear conversion I see the LUT prefs, does the log switch allow a specific LUT  | Re: Question about "log" switch by robert coulin 11 months ago hi Jeremy, thanks for clarification - of course this makes perfect sense! unfortunately there is only this "3level" setting for the views. (lin video log) you can apply a viewing lut (on top or instea
|
| |
| | |
| | |
|  | Export with Alpha (Matte)by Sean Cole 11 months agoHi all, Just getting to grips with Smoke2013. Bit of a mind shift from previous versions. How do I export a clip with Alpha I've created a CFX with an Action. No BG clip, just one foreground with a Ma | Re: Export with Alpha (Matte) by robert coulin 11 months ago hi, looks like it says in the notes, that RGBA can only be exported from a matte container - currently i hope ... hth robert robert coulin www.dreamwalks.com
|
| |
| | |
| | |
|  | Wire removal tutorialby Corinna Canek 1 year agoHi, I know there's a tutorial somewhere out there, where they removed the leash of a monkey. But I can't find it anymore.... does anyone know where to find it I'm looking for the best way to retouch a | Re: Wire removal tutorial by robert coulin 1 year ago key the ring feed front(src clip)& matte into a pixelspread node play a bit with the params (probably expand interpolate or stretch) see the ring disappear ;-)) theres a tutorial http: area.autodesk.c
|
| |
| | |
| | |
|  | File Export Questionsby Kevin Louden 1 year agoMy name is Kevin Louden and I am the product manager for Telestream's Episode Encoder. At NAB we demonstrated integration with Autodesk Wiretap server to allow easy transcoding workflows out of Autode | Re: File Export Questions by robert coulin 1 year ago same here - first time i hear about SLATE ... like Brian is mentioning - could be for thumbnail display in library & desktop. i would also doubt that these would be a quality, which i would want to ex
|
| |
| | |
| | |
|  | Restoring from achrive 2012 to 2013?by Brooks Tomlinson 1 year agoCan it be done Will projects that have been archived on smoke for mac 2012 restore in smoke 2013 I never use to have to ask that question, but now you have too thanks to fcpX. Brooks Tomlinson Powerbl | |
| | |
| | |
|  | | |
| | |
| | |
|  | Conform DPX secuences and XMLby Julian Argentina 1 year agoHello! I'm not a scratch user, but I have to do a conform for a feature film. It was shooted and edited on XDCAM (Final Cut) I was watching some tutorials, and it looks simple conform with XML and qui | Re: Conform DPX secuences and XML by robert coulin 1 year ago hi, if i get you right, then you get a DPX sequence of the final master and you want to use the xml to insert the edit points into this continuous sequence. in Scratch 6.1 (just released) you get an o
|
| |
| | |
| | |
|  | Quicktime gamma issues: Users Revolt!by Alan Okey 4 years agoI've read that once upon a time, Apple chose a system gamma of 1.8 because they dominated the early graphic design prepress market, and that a gamma of 1.8 was somehow better for designers working on +1 | |
| | |