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David Chappell:ActivityAboutLikedPopular

Freelance Motion Graphics / 3D
Member Since:
January 22nd 2009
49 Posts
Location:
London
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3ds Max Ground Collapse
by Joey Sperber 2 months ago
Hello, I am a VFX artist and I am trying to achieve an effects where the ground collapses. I figured that the way I would come about doing this would be to take the footage 3d track it, bring it into
Re: 3ds Max Ground Collapse
by David Chappell 2 months ago
This is because are you using the Camera Map (WSM) - World Space Modifier. You need to use the camera Map on the object space. This explains: http: docs.autodesk.com 3DSMAX 15 ENU 3ds-Max-Help index.h
3d occasional user: software recommendation
by Bob Cole 2 months ago
Long ago, I tried to learn 3dsMax. I slipped on the learning curve and never got to the top of the mountain. I still think very highly of the program, though my needs are too occasional for me to just
Re: 3d occasional user: software recommendation
by Joseph W. Bourke 2 months ago
Hi Bob - As a 3DS Max user of over 10 years, I understand your pain. The learning curve is steep, and there's always something new to learn with every project. As an After Effects user, you might want
+1
David Chappell liked this 2 months ago
any tips on avoiding the near clip camera plane in orthographic view when the camera is bit too close to the object?
by manojit ghose 3 months ago
the clipping doesnt show on the view port but when you render it does. the clipping shows up ont the viewport when you enable manual clipping even if you set the near clip to zero. thanks in advance m
Re: any tips on avoiding the near clip camera plane in orthographic view when the camera is bit too close to the object?
by David Chappell 2 months ago
:( What about in the camera parameters if you set the Clipping Planes to Clip Manually and set the Near Clip to 0. --- David Chappell Creative : 3D : Motion graphics www.IncidentalTrees.co.uk www.Whic
3DS Max 2012 Assistance for a university project (Image Included)
by Andrew Robs 4 months ago
Hey everyone, So I imported a model from Valve's SourceSDK (Strider to be exact) and it's textured inside the program just great. But when I go to render it, the texture skin turns up pale with little
Re: 3DS Max 2012 Assistance for a university project (Image Included)
by David Chappell 4 months ago
Make a brand new standard material and leave all the settings as default. Put your texture in the diffuse and then apply and render. If it looks fine then at least you know the problem is in your text
Keep getting some error rendering ( black dot in the middle of material)
by Rafael Ribeiro 4 months ago
I got this project with a text in Arch and Design texture ( solid glass), and i have a little camera movement in the scene coming up to the center showing the text. After rendering (with mentalray, I
Re: Keep getting some error rendering ( black dot in the middle of material)
by David Chappell 4 months ago
Post a screenshot of the artifact if possible. --- David Chappell Creative : 3D : Motion graphics www.IncidentalTrees.co.uk www.WhichDimension.com
Face stretching out of a mattress
by Michael Breeden 4 months ago
I'm trying to create this. I have modeled the mattress and face but do not really know what to do with them. Please help and thanks in advance.
Re: Face stretching out of a mattress
by David Chappell 4 months ago
Nice! I guess you would need to increase the number of faces you're using to allow it more deformation over the face shape. Are you using a regular plane primitive You may get a better result to what
Integrating a 3D Object in a 2D photo. How does Crop factor work?
by Victor Hugo Fernandez 4 months ago
Hi, I'm trying to get my 3d objects into a 2D environment, how can I get the camera and render settings right I'm afraid I don't get how crop factor works, could someone explain it to me My photo was
Re: Integrating a 3D Object in a 2D photo. How does Crop factor work?
by David Chappell 4 months ago
I don't really understand what you mean specifically by how does crop factor work but I gather from what you are saying below may help. To start you off. Put your 2D image in the viewport background.
Smooth minimalistic animation
by Noname Noname 6 months ago
Hello, I've been working with AE a lot over the last couple of months and I can't find any tutorials on achieving this type of animation http: vimeo.com 46316398. I tried experimenting for a bit by tr
Re: Smooth minimalistic animation
by David Chappell 6 months ago
To stop your motion blur looking like a gradient you simply need to increase the quality. Composition Settings Advanced Samples per Frame (default I think is 16) For very fast animation with solid col
3D animation that needs an element removed
by Joseph W. Bourke 7 months ago
Here's good one...I've been tasked with removing a telephone from a 3D animation (provided as .tif files). The shot starts wide with a person lying on the floor, the countertop with the phone in the b
Re: 3D animation that needs an element removed
by David Chappell 7 months ago
Maybe it would be easier to replace the whole blinds with a new 3D render - rather than just the portion that was behind the phone I can imagine the pain of all those horizontal lines : --- David Chap
About 3dmax 2009 import...
by Steve Rhoden 7 months ago
Hi Everyone, Is there any way to be able to open new versions of 3Dmax files models inside of 3D Max 2009 (old versions etc). Or if 3D Max 2009 is still valuable in a current workflow environment ....
Re: About 3dmax 2009 import...
by David Chappell 7 months ago
3ds Max is not directly backwards compatible unfortunately :( Depending on the model you could try exporting it as .3ds .obj .fbx from the new version - then importing it into 2009. I'd ensure the sta
Matte/Alpha pixelation
by Jorge Gabriel Leni 7 months ago
Help anybody! I haven t been able to figure out how to fix the following issue: I have created this shapes that need to be rendered over a transparent background and still be able to see the shadows.
Re: Matte/Alpha pixelation
by David Chappell 7 months ago
Did you render it on a white background One possibility may be that when you open the file in another package - such as After Effects - you have to ensure that it reads the image as 'pre-multiplied on
Maximizing AE to dual monitors
by Lee Warner 7 months ago
I'm running a HP Z820 with a Nvidia Quadro 5000. I have tried every little Nvidia control panel setting I can think of and I still can't get AE CS6 to maximize to both monitors. Any tips out there Lee
Re: Maximizing AE to dual monitors
by David Chappell 7 months ago
You just need to save it in the system when you've set it up. Window Workspace New Workspace Name it ("maximized setup" etc) - then set it all up how you want it to be. Now whenever you open AE just c
some problems with the camera
by ali khoshdouni 9 months ago
i have a comp with many 3d layers. but i need 2 different camera moves for this comp. i want some of the layers to have different move with other layers.
Re: some problems with the camera
by David Chappell 8 months ago
The way I understand this would be: 1. switch off all the layers intended for camera 2 - so you just see the layers intended for camera 1. 2. Add the camera and set it up. 3. Now precompose all the vi
Changing comp (with position keyframes) size to match "new footage" size
by Cory Christman 9 months ago
Help, I spent two days doing some work and now I have been told that the 2K footage I used has been converted to another codex (for colour correction purposes) and the size has also changed (1080 inst
Re: Changing comp (with position keyframes) size to match "new footage" size
by David Chappell 9 months ago
Can you not just drag the whole composition on to a new composition at the new size of 1080 - then scale it down to fit It's not ideal way of working but at least everything should match exact and you
Exporting with a certain "DPI" in mind
by Michele Poggi 9 months ago
This might be a hard or simple questions, I admit to don't know. It's by the way the first time that something like this is been asked to me. I still don't know the details but it seems that I'll have
Re: Exporting with a certain "DPI" in mind
by David Chappell 9 months ago
AE is pixel based - as in an example screen resolution is 1024 pixels by 576 pixels. So if for instance you want an A4 (21cm x 29cm) image at 300dpi - you would need to set up AE to render 2480x3425.
After Effects Mask Feather wont feather, just expands a hard edge.. how do I correct?
by kurt hudson 3 years ago
For some reason the last few times I tried to feather the edges on a mask in after effects it expands the hard edge instead of feathering the edge... sort of like a matte choker or simple choker... di
Re: After Effects Mask Feather wont feather, just expands a hard edge.. how do I correct?
by Dave LaRonde 3 years ago
How about a workaround How about putting the feathered mask on a solid, then using it as a track matte Dave LaRonde Sr. Promotion Producer KCRG-TV (ABC) Cedar Rapids, IA
+1
David Chappell liked this 12 months ago
LooksBuilder failed to launch...
by Marco Marques 3 years ago
Im finding this problem on AE, using MB Looks, while pressing EDIT: "LooksBuilder failed to launch. Please ensure the application has not been renamed or moved from the install location." Im running X
Re: LooksBuilder failed to launch...
by David Chappell 1 year ago
Uninstalling NVidias NView worked for me. --- David Chappell Freelance Motion Graphics 3D www.IncidentalTrees.co.uk www.WhichDimension.com
Service: Freelance Creative : 3D : Motion Graphics
by David Chappell 2 years ago
London England, United Kingdom Design   3D Freelance Creative : 3D : Motion Graphics Graphic & Motion Design     3D & 2D Animation     3D Animation BA Hons : Visual Communicat
Re: Freelance Creative : 3D : Motion Graphics
by doua hussain 3 months ago
Hello there, Iam working on a project at the moment , it is done in MAYA. I need help with it . can you do that regards doua


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